trusted-editors
994
edits
Please create an account or Login! Have fun!
No edit summary |
(jetlife + duplicated some info from orange button) |
||
Line 1: | Line 1: | ||
{{Infobox Tile | {{Infobox Tile | ||
|image cc2 = [[File:FlameJetOff.png]] [[File:FlameJetOn.gif]] | |image cc2 = [[File:FlameJetOff.png]] [[File:FlameJetOn.gif]] | ||
Line 8: | Line 6: | ||
}} | }} | ||
The '''flame jet''' is a hazard introduced in [[Chip's Challenge 2]]. Flame jets can be toggled on and off with [[orange button]]s. [[gray button]]s, or a [[wire]] signal. If they are active, they will kill Chip | The '''flame jet''' is a hazard introduced in [[Chip's Challenge 2]]. Flame jets can be toggled on and off with [[orange button]]s. [[gray button]]s, or a [[wire]] signal. If they are active, they will kill [[Chip]], [[Melinda]], or any [[monster]] besides [[fireball]]s if they step on it without [[fire boots]]. [[Ice block]]s and [[directional block]]s are also destroyed if they are pushed on an active flame jet, like with [[fire]] (except that melting ice blocks cannot replace flame jets with [[water]]). | ||
Orange buttons, gray buttons, and wires interact with flame jets differently and independently. Orange buttons will toggle the state of the corresponding flame jet on press and on release, while gray buttons only toggle flame jets on press, and wires only toggle flame jets on a rising signal ('off' to 'on'). Consequently, if multiple orange buttons connect to the same flame jet, they interact with each other in an exclusive or-like fashion: if an even number of them are held down, the flame jet maintains its original state, and if an odd number of them are held down, the flame jet maintains the opposite state. | |||
CC2 has an Easter egg involving flame jets: if the notes section of a [[C2M]] file begins with "[JETLIFE]n", where "n" is a positive integer, flame jets will function in a manner resembling [https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Conway's Game of Life.] Active flame jets and fire tiles are treated as live cells, while inactive flame jets and all other [[terrain]] are treated as dead cells. On every nth [[frame]] from the start of the level, the game will advance one generation by updating the state of each flame jet according to standard Game of Life rules; fire tiles act as permanently live cells, while all other terrain act as permanently dead cells (though they are not all truly permanent, as terrain can still be modified through normal means, e.g. [[ice block]]s and [[time bomb]]s). Orange and gray buttons and wires still interact with flame jets normally. |