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Buttons: Difference between revisions

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The '''gray button''', known sometimes as an '''area control button''', is a button introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[wire]]d. Tiles that can be changed include [[toggle wall]]s, [[flame jet]]s, [[force floor]]s (reverses direction), [[swivel doors]]s, and [[train track]]s. [[Clone machine]]s can be activated by gray buttons, even though they have no distinct "switched" state. [[Trap]]s, [[transmogrifier]]s, [[green chip]]s, and [[green bomb]]s are not affected by gray buttons.
The '''gray button''', known sometimes as an '''area control button''', is a button introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[wire]]d. Tiles that can be changed include [[toggle wall]]s, [[switch door]]s, [[flame jet]]s, [[force floor]]s (reverses direction), [[swivel door]]s, and [[train track]]s. [[Clone machine]]s can be activated by gray buttons, even though they have no distinct "switched" state. [[Trap]]s, [[transmogrifier]]s, [[green chip]]s, and [[green bomb]]s are not affected by gray buttons.


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