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m (→Gray button) |
m (→Gray button: same as wire/ff interaction; no point in emphasizing this one over the others) |
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|moves = No | |moves = No | ||
}} | }} | ||
The '''gray button''', known sometimes as an '''area control button''', is a button introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[wire]]d. Tiles that can be changed include [[toggle wall]]s, [[switch door]]s, [[flame jet]]s, [[force floor]]s | The '''gray button''', known sometimes as an '''area control button''', is a button introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[wire]]d. Tiles that can be changed include [[toggle wall]]s, [[switch door]]s, [[flame jet]]s, [[force floor]]s, [[swivel door]]s, and [[train track]]s. [[Clone machine]]s can be activated by gray buttons, even though they have no distinct "switched" state. [[Trap]]s, [[transmogrifier]]s, [[red teleport]]s, [[green chip]]s, and [[green bomb]]s are not affected by gray buttons. | ||
{{clear}} | {{clear}} |