trusted-editors
994
edits
Please create an account or Login! Have fun!
mNo edit summary |
mNo edit summary |
||
Line 20: | Line 20: | ||
|bold difficulty lynx = 3 | |bold difficulty lynx = 3 | ||
|bold complexity lynx = 4 | |bold complexity lynx = 4 | ||
}} | }}{{otheruses4|the 132nd level of the unfinished prototype of the [[Chip's Challenge 1|CC1]] port for the NES|the 46th level in [[Chip's Challenge Level Pack 4|CCLP4]]|Exclusive Or}} | ||
{{otheruses4|the 132nd level of the unfinished prototype of the [[Chip's Challenge 1|CC1]] port for the NES|the 46th level in [[Chip's Challenge Level Pack 4|CCLP4]]|Exclusive Or}} | |||
'''Exclusive''' is the 132nd level in [[Chip's Challenge 1]] for the unfinished NES port. It was designed by [[Chuck Sommerville]], and ported to a .DAT for play in [[Tile World]] by [[Eric Schmidt]]. Exclusive is long, but relatively easy, so long as the player keeps their wits about them. The level was intended to be played under [[Lynx ruleset|Lynx]] rules, and when ported to [[MS ruleset|MS]] it becomes majorly [[Busted level|busted]], because reaching the [[skates]] allows [[Chip]] to walk through an [[ice]] corner at the start of the level. As a result, the [[bold time]] in MS is significantly faster than the bold time in Lynx. | '''Exclusive''' is the 132nd level in [[Chip's Challenge 1]] for the unfinished NES port. It was designed by [[Chuck Sommerville]], and ported to a .DAT for play in [[Tile World]] by [[Eric Schmidt]]. Exclusive is long, but relatively easy, so long as the player keeps their wits about them. The level was intended to be played under [[Lynx ruleset|Lynx]] rules, and when ported to [[MS ruleset|MS]] it becomes majorly [[Busted level|busted]], because reaching the [[skates]] allows [[Chip]] to walk through an [[ice]] corner at the start of the level. As a result, the [[bold time]] in MS is significantly faster than the bold time in Lynx. | ||