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== Features == | == Features == | ||
Lexy's Labyrinth supports nearly all [[Chip's Challenge 1]] tiles (except [[unused]] and [[invalid]]), nearly all [[Chip's Challenge 2]] tiles (except for [[voodoo tiles]] and other obscurities), as well as various custom tiles; for example, in order to properly use recessed walls as implemented in [[CC1]], doubly-recessed walls were created and used when a recessed wall begins beneath an actor. Additional | Lexy's Labyrinth supports nearly all [[Chip's Challenge 1]] tiles (except [[unused]] and [[invalid]]), nearly all [[Chip's Challenge 2]] tiles (except for [[voodoo tiles]] and other obscurities), as well as various custom tiles; for example, in order to properly use recessed walls as implemented in [[CC1]], doubly-recessed walls were created and used when a recessed wall begins beneath an actor. Additional tiles were taken from [[Puzzle Studio]], [[WebCC]] and [[Chuck's Challenge]], or created specifically for Lexy's Labyrinth. | ||
Lexy's Labyrinth features several rulesets, | Lexy's Labyrinth features several rulesets, referred to as "compat modes". The default, "Lexy", is largely similar to that of the Steam version of Chip's Challenge, with additional similarities to [[Lynx]]. Additional compatibility modes include: | ||
*''Steam/CC2'': this changes the update loop and runs the game at 60 frames per second (rather than 20) to match the Steam version of Chip's Challenge; | *''Steam/CC2'': this changes the update loop and runs the game at 60 frames per second (rather than 20) to match the Steam version of Chip's Challenge; | ||
*''Steam/CC2 Strict'': in addition to the Steam/CC2 changes, this which emulates glitches such as [[spring mining]] and additional unintuitive behaviour; | *''Steam/CC2 Strict'': in addition to the Steam/CC2 changes, this which emulates glitches such as [[spring mining]] and additional unintuitive behaviour; | ||
*''Lynx'': this aims to be similar to the original [[Lynx]] game. The behaviour of CC2 elements in this ruleset is described as "largely arbitrary". | *''Lynx'': this aims to be similar to the original [[Lynx]] game. The behaviour of CC2 elements in this ruleset is described as "largely arbitrary". | ||
*''Microsoft'': this replicates some aspects of the [[MS]] ruleset, such as [[PGChip]] ice block rules, | *''Microsoft'': this replicates some aspects of the [[MS]] ruleset, such as [[key]] behaviour and [[PGChip]] ice block rules. However, some features, such as [[invalid]] tiles, are not replicated and never will be. | ||
*''Custom'': this allows the player to create their own ruleset by | *''Custom'': this allows the player to create their own ruleset by selecting options from a list. | ||
Lexy's Labyrinth also includes the ability to undo moves, and rewind a level when playing (for up to 30 seconds) and to activate a turn-based mode similar to [[SuperCC]]. A star is added to the score if a level is solved without rewinding. | Lexy's Labyrinth also includes the ability to undo moves, and rewind a level when playing (for up to 30 seconds) and to activate a turn-based mode similar to [[SuperCC]]. A star is added to the score if a level is solved without rewinding. |