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A '''trap''', often called a '''bear trap''' and called this by [[Melinda]], is a [[tile]] that restricts from movement any [[object]] that steps on it. The only way to release the trap is via a [[brown button]] that is connected to it. When a trap is released, it is termed ''open'', and when not released or not connected at all, it is ''closed''. Note that this terminology does ''not'' describe the graphics in [[Chip's Challenge 2]]: the teeth of the trap appear separated and "open" when it would be called closed, and vice versa. | A '''trap''', often called a '''bear trap''' and called this by [[Melinda]], is a [[tile]] that restricts from movement any [[object]] that steps on it. The only way to release the trap is via a [[brown button]] that is connected to it. When a trap is released, it is termed ''open'', and when not released or not connected at all, it is ''closed''. Note that this terminology does ''not'' describe the graphics in [[Chip's Challenge 2]]: the teeth of the trap appear separated and "open" when it would be called closed, and vice versa. | ||
In MSCC, if running with the black and white option, a trap appears as a black circle with a T on it to let the player know it's a trap. | In [[Microsoft's version of Chip's Challenge|MSCC]], if running with the black and white option, a trap appears as a black circle with a T on it to let the player know it's a trap. | ||
== Connections == | == Connections == | ||
More than one brown button can activate the same trap, but only one trap is released by one brown button; only the first trap a brown button is connected to will be released. To change trap connections, either disconnect or reconnect them (in [[ChipEdit]]), or go to the "Trap Connections" menu and disconnect the tiles (in [[CCEdit]] or [[CCLD]]). In the [[DAT]] file of the [[ | More than one brown button can activate the same trap, but only one trap is released by one brown button; only the first trap a brown button is connected to will be released. To change trap connections, either disconnect or reconnect them (in [[ChipEdit]]), or go to the "Trap Connections" menu and disconnect the tiles (in [[CCEdit]] or [[CCLD]]). In the [[DAT]] file of the [[Microsoft's version of Chip's Challenge|Microsoft port]] of the game, the number of connections is limited to a maximum of 25 per level. | ||
== Basic trap mechanics in MS == | == Basic trap mechanics in [[MS ruleset|MS]] == | ||
When the appropriate brown button is read as pressed (see [[Button Smash Glitch]]), or if it starts on the lower layer, the appropriate trap will allow any object on it to move, although MS rules allow objects to remain on an open trap. An open trap functions as [[acting floor]] for as long as it is open. An object that falls into an unconnected trap remains there for the duration of the level, since there is no way to open it. | When the appropriate brown button is read as pressed (see [[Button Smash Glitch]]), or if it starts on the lower layer, the appropriate trap will allow any object on it to move, although MS rules allow objects to remain on an open trap. An open trap functions as [[acting floor]] for as long as it is open. An object that falls into an unconnected trap remains there for the duration of the level, since there is no way to open it. | ||