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68
edits
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m (→File header =: removed the extra equals) |
(make the byte table more compact) |
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{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
! | ! | ||
! | !<code>$0_</code> | ||
! | !<code>$1_</code> | ||
! | !<code>$2_</code> | ||
! | !<code>$3_</code> | ||
! | !<code>$4_</code> | ||
! | !<code>$5_</code> | ||
! | !<code>$6_</code> | ||
|- | |- | ||
!<code>$_0</code> | |||
|[[Image:Floor.png]] [[Floor]] | |[[Image:Floor.png]] [[Floor]] | ||
|[[Image:Clone block S.png]] [[Clone block]] (S) <ref name="clone-block">Must be used when creating a block cloner, to indicate the direction of cloning. A clone block placed on its own won't be pushable.</ref> | |||
|[[Image:Clone block S.png]] [[Clone block]] (S) | |''unused'' <ref>Used internally as the [[overlay buffer|Combination]] tile.</ref> | ||
|''unused''< | |||
|[[Image:Thin wall SE.png]] [[Thin wall]] (SE) | |[[Image:Thin wall SE.png]] [[Thin wall]] (SE) | ||
|[[Image:Bug N.png]] [[Bug]] (N) | |[[Image:Bug N.png]] [[Bug]] (N) | ||
|[[Image:Glider N.png]] [[Glider]] (N) | |[[Image:Glider N.png]] [[Glider]] (N) | ||
|[[Image:Paramecium NS.png]] [[Paramecium]] (N) | |[[Image:Paramecium NS.png]] [[Paramecium]] (N) | ||
|- | |- | ||
!<code>$_1</code> | |||
|[[Image:Wall.png]] [[Wall]] | |[[Image:Wall.png]] [[Wall]] | ||
|[[Image:Clone block E.png]] [[Clone block]] (E) <ref name="clone-block"/> | |||
|[[Image:Clone block E.png]] [[Clone block]] (E) | |||
|[[Image:Thief.png]] [[Thief]] | |[[Image:Thief.png]] [[Thief]] | ||
|[[Image:Clone machine.png]] [[Cloner]] | |[[Image:Clone machine.png]] [[Cloner]] | ||
|[[Image:Bug W.png]] [[Bug]] (W) | |[[Image:Bug W.png]] [[Bug]] (W) | ||
|[[Image:Glider W.png]] [[Glider]] (W) | |[[Image:Glider W.png]] [[Glider]] (W) | ||
|[[Image:Paramecium WE.png]] [[Paramecium]] (W) | |[[Image:Paramecium WE.png]] [[Paramecium]] (W) | ||
|- | |- | ||
!<code>$_2</code> | |||
|[[Image:Computer chip.png]] [[Computer chip]] | |[[Image:Computer chip.png]] [[Computer chip]] | ||
|[[Image:Force floor N.png]] [[Force floor]] (N) | |[[Image:Force floor N.png]] [[Force floor]] (N) | ||
|[[Image:Socket.png]] [[Chip socket]] | |[[Image:Socket.png]] [[Chip socket]] | ||
|[[Image:Force floor Random.png]] [[Random force floor]] | |[[Image:Force floor Random.png]] [[Random force floor]] | ||
|[[Image:Bug S.png]] [[Bug]] (S) | |[[Image:Bug S.png]] [[Bug]] (S) | ||
|[[Image:Glider S.png]] [[Glider]] (S) | |[[Image:Glider S.png]] [[Glider]] (S) | ||
|[[Image:Paramecium NS.png]] [[Paramecium]] (S) | |[[Image:Paramecium NS.png]] [[Paramecium]] (S) | ||
|- | |- | ||
!<code>$_3</code> | |||
|[[Image:Water.png]] [[Water]] | |[[Image:Water.png]] [[Water]] | ||
|[[Image:Force floor E.png]] [[Force floor]] (E) | |[[Image:Force floor E.png]] [[Force floor]] (E) | ||
|[[Image:Green button.png]] [[Green button]] | |[[Image:Green button.png]] [[Green button]] | ||
|[[Image:Drowned Chip.png]] [[Drowned Chip]] <ref name="invalid">This tile is an [[invalid tile|implementation detail]], not an intended game element.</ref> | |||
|[[Image:Drowned Chip.png]] | |||
| | |||
|[[Image:Bug E.png]] [[Bug]] (E) | |[[Image:Bug E.png]] [[Bug]] (E) | ||
|[[Image:Glider E.png]] [[Glider]] (E) | |[[Image:Glider E.png]] [[Glider]] (E) | ||
|[[Image:Paramecium WE.png]] [[Paramecium]] (E) | |[[Image:Paramecium WE.png]] [[Paramecium]] (E) | ||
|- | |- | ||
!<code>$_4</code> | |||
|[[Image:Fire.png]] [[Fire]] | |[[Image:Fire.png]] [[Fire]] | ||
|[[Image:Force floor W.png]] [[Force floor]] (W) | |[[Image:Force floor W.png]] [[Force floor]] (W) | ||
|[[Image:Red button.png]] [[Red button]] | |[[Image:Red button.png]] [[Red button]] | ||
|[[Image:Chip in Fire.png]] [[Burned Chip]] <ref name="invalid"/> | |||
|[[Image:Chip in Fire.png]] | |||
|[[Image:Fireball.png]] [[Fireball]] (N) | |[[Image:Fireball.png]] [[Fireball]] (N) | ||
|[[Image:Teeth N.png]] [[Teeth]] (N) | |[[Image:Teeth N.png]] [[Teeth]] (N) | ||
|[[Image:Blue key.png]] [[Blue key]] | |[[Image:Blue key.png]] [[Blue key]] | ||
|- | |- | ||
!<code>$_5</code> | |||
|[[Image:Invisible wall.png]] [[Invisible wall]] | |[[Image:Invisible wall.png]] [[Invisible wall]] | ||
|[[Image:Exit.png]] [[Exit]] | |[[Image:Exit.png]] [[Exit]] | ||
|[[Image:Toggle wall Closed.png]] [[Toggle wall]] | |[[Image:Toggle wall Closed.png]] [[Toggle wall]] | ||
|[[Image:Burned Chip.png]] [[Burned Chip]] <ref name="invalid"/> | |||
|[[Image:Burned Chip.png]] | |||
|[[Image:Fireball.png]] [[Fireball]] (W) | |[[Image:Fireball.png]] [[Fireball]] (W) | ||
|[[Image:Teeth W.png]] [[Teeth]] (W) | |[[Image:Teeth W.png]] [[Teeth]] (W) | ||
|[[Image:Red key.png]] [[Red key]] | |[[Image:Red key.png]] [[Red key]] | ||
|- | |- | ||
!<code>$_6</code> | |||
|[[Image:Thin wall N.png]] [[Thin wall]] (N) | |[[Image:Thin wall N.png]] [[Thin wall]] (N) | ||
|[[Image:Blue lock.png]] [[Blue lock]] | |[[Image:Blue lock.png]] [[Blue lock]] | ||
|[[Image:Toggle wall Open.png]] [[Toggle wall|Toggle floor]] | |[[Image:Toggle wall Open.png]] [[Toggle wall|Toggle floor]] | ||
|''unused'' <ref name="unused">This byte does not correspond to any defined tile, but acts like an invisible wall.</ref> | |||
|''unused''< | |||
|[[Image:Fireball.png]] [[Fireball]] (S) | |[[Image:Fireball.png]] [[Fireball]] (S) | ||
|[[Image:Teeth S.png]] [[Teeth]] (S) | |[[Image:Teeth S.png]] [[Teeth]] (S) | ||
|[[Image:Green key.png]] [[Green key]] | |[[Image:Green key.png]] [[Green key]] | ||
|- | |- | ||
!<code>$_7</code> | |||
|[[Image:Thin wall W.png]] [[Thin wall]] (W) | |[[Image:Thin wall W.png]] [[Thin wall]] (W) | ||
|[[Image:Red lock.png]] [[Red lock]] | |[[Image:Red lock.png]] [[Red lock]] | ||
|[[Image:Brown button.png]] [[Brown button]] | |[[Image:Brown button.png]] [[Brown button]] | ||
|''unused'' <ref name="unused"/> | |||
|''unused''< | |||
|[[Image:Fireball.png]] [[Fireball]] (E) | |[[Image:Fireball.png]] [[Fireball]] (E) | ||
|[[Image:Teeth E.png]] [[Teeth]] (E) | |[[Image:Teeth E.png]] [[Teeth]] (E) | ||
|[[Image:Yellow key.png]] [[Yellow key]] | |[[Image:Yellow key.png]] [[Yellow key]] | ||
|- | |- | ||
!<code>$_8</code> | |||
|[[Image:Thin wall S.png]] [[Thin wall]] (S) | |[[Image:Thin wall S.png]] [[Thin wall]] (S) | ||
|[[Image:Green lock.png]] [[Green lock]] | |[[Image:Green lock.png]] [[Green lock]] | ||
|[[Image:Blue button.png]] [[Blue button]] | |[[Image:Blue button.png]] [[Blue button]] | ||
|''unused'' <ref name="unused"/> <ref>In the pgchip hack, this byte is used to indicate an [[ice block]].</ref> | |||
|''unused''< | |||
|[[Image:Pink ball.png]] [[Ball]] (N) | |[[Image:Pink ball.png]] [[Ball]] (N) | ||
|[[Image:Walker NS.png]] [[Walker]] (N) | |[[Image:Walker NS.png]] [[Walker]] (N) | ||
|[[Image:Flippers.png]] [[Flippers]] | |[[Image:Flippers.png]] [[Flippers]] | ||
|- | |- | ||
!<code>$_9</code> | |||
|[[Image:Thin wall E.png]] [[Thin wall]] (E) | |[[Image:Thin wall E.png]] [[Thin wall]] (E) | ||
|[[Image:Yellow lock.png]] [[Yellow lock]] | |[[Image:Yellow lock.png]] [[Yellow lock]] | ||
|[[Image:Teleport.png]] [[Teleporter]] | |[[Image:Teleport.png]] [[Teleporter]] | ||
|[[Image:Chip in Exit.png]] [[Fake exit]] <ref name="invalid"/> | |||
|[[Image:Chip in Exit.png]] | |||
|[[Image:Pink ball.png]] [[Ball]] (W) | |[[Image:Pink ball.png]] [[Ball]] (W) | ||
|[[Image:Walker WE.png]] [[Walker]] (W) | |[[Image:Walker WE.png]] [[Walker]] (W) | ||
|[[Image:Fire boots.png]] [[Fire boots]] | |[[Image:Fire boots.png]] [[Fire boots]] | ||
|- | |- | ||
!<code>$_a</code> | |||
|[[Image:Block.png]] [[Dirt block]] | |[[Image:Block.png]] [[Dirt block]] | ||
|[[Image:Ice NW.png]] [[Ice corner]] (NW) | |[[Image:Ice NW.png]] [[Ice corner]] (NW) | ||
|[[Image:Bomb.png]] [[Bomb]] | |[[Image:Bomb.png]] [[Bomb]] | ||
|[[Image:Exit2.png]] [[Fake exit]] <ref name="invalid"/> | |||
|[[Image:Exit2.png]] | |||
|[[Image:Pink ball.png]] [[Ball]] (S) | |[[Image:Pink ball.png]] [[Ball]] (S) | ||
|[[Image:Walker NS.png]] [[Walker]] (S) | |[[Image:Walker NS.png]] [[Walker]] (S) | ||
|[[Image:Ice skates.png]] [[Ice skates]] | |[[Image:Ice skates.png]] [[Ice skates]] | ||
|- | |- | ||
!<code>$_b</code> | |||
|[[Image:Dirt.png]] [[Dirt]] | |[[Image:Dirt.png]] [[Dirt]] | ||
|[[Image:Ice NE.png]] [[Ice corner]] (NE) | |[[Image:Ice NE.png]] [[Ice corner]] (NE) | ||
|[[Image:Trap.png]] [[Trap]] | |[[Image:Trap.png]] [[Trap]] | ||
|[[Image:Exit3.png]] [[Fake exit]] <ref name="invalid"/> | |||
|[[Image:Exit3.png]] | |||
|[[Image:Pink ball.png]] [[Ball]] (E) | |[[Image:Pink ball.png]] [[Ball]] (E) | ||
|[[Image:Walker WE.png]] [[Walker]] (E) | |[[Image:Walker WE.png]] [[Walker]] (E) | ||
|[[Image:Suction boots.png]] [[Suction boots]] | |[[Image:Suction boots.png]] [[Suction boots]] | ||
|- | |- | ||
!<code>$_c</code> | |||
|[[Image:Ice.png]] [[Ice]] | |[[Image:Ice.png]] [[Ice]] | ||
|[[Image:Ice SE.png]] [[Ice corner]] (SE) | |[[Image:Ice SE.png]] [[Ice corner]] (SE) | ||
|[[Image:Hidden wall.png]] [[Hidden wall]] | |[[Image:Hidden wall.png]] [[Hidden wall]] | ||
|[[Image:Swimming Chip N.png]] [[Swimming Chip]] (N) <ref name="invalid"/> | |||
|[[Image:Swimming Chip N.png]] | |||
|[[Image:Tank N.png]] [[Tank]] (N) | |[[Image:Tank N.png]] [[Tank]] (N) | ||
|[[Image:Blob.png]] [[Blob]] (N) | |[[Image:Blob.png]] [[Blob]] (N) | ||
|[[Image:Chip N.png]] [[Chip]] (N) | |[[Image:Chip N.png]] [[Chip]] (N) | ||
|- | |- | ||
!<code>$_d</code> | |||
|[[Image:Force floor S.png]] [[Force floor]] (S) | |[[Image:Force floor S.png]] [[Force floor]] (S) | ||
|[[Image:Ice SW.png]] [[Ice corner]] (SW) | |[[Image:Ice SW.png]] [[Ice corner]] (SW) | ||
|[[Image:Gravel.png]] [[Gravel]] | |[[Image:Gravel.png]] [[Gravel]] | ||
|[[Image:Swimming Chip W.png]] [[Swimming Chip]] (W) <ref name="invalid"/> | |||
|[[Image:Swimming Chip W.png]] | |||
|[[Image:Tank W.png]] [[Tank]] (W) | |[[Image:Tank W.png]] [[Tank]] (W) | ||
|[[Image:Blob.png]] [[Blob]] (W) | |[[Image:Blob.png]] [[Blob]] (W) | ||
|[[Image:Chip W.png]] [[Chip]] (W) | |[[Image:Chip W.png]] [[Chip]] (W) | ||
|- | |- | ||
!<code>$_e</code> | |||
|[[Image:Clone block N.png]] [[Clone block]] (N) | |[[Image:Clone block N.png]] [[Clone block]] (N) <ref name="clone-block"/> | ||
|[[Image:Blue wall.png]] Fake [[blue wall]] | |[[Image:Blue wall.png]] Fake [[blue wall]] | ||
|[[Image:Recessed wall.png]] [[Recessed wall]] | |[[Image:Recessed wall.png]] [[Recessed wall]] | ||
|[[Image:Swimming Chip S.png]] [[Swimming Chip]] (S) <ref name="invalid"/> | |||
|[[Image:Swimming Chip S.png]] | |||
|[[Image:Tank S.png]] [[Tank]] (S) | |[[Image:Tank S.png]] [[Tank]] (S) | ||
|[[Image:Blob.png]] [[Blob]] (S) | |[[Image:Blob.png]] [[Blob]] (S) | ||
|[[Image:Chip S.png]] [[Chip]] (S) | |[[Image:Chip S.png]] [[Chip]] (S) | ||
|- | |- | ||
!<code>$_f</code> | |||
|[[Image:Clone block W.png]] [[Clone block]] (W) | |[[Image:Clone block W.png]] [[Clone block]] (W) <ref name="clone-block"/> | ||
|[[Image:Blue wall.png]] Real [[blue wall]] | |[[Image:Blue wall.png]] Real [[blue wall]] | ||
|[[Image:Hint.png]] [[Hint]] | |[[Image:Hint.png]] [[Hint]] | ||
|[[Image:Swimming Chip E.png]] [[Swimming Chip]] (E) <ref name="invalid"/> | |||
|[[Image:Swimming Chip E.png]] | |||
|[[Image:Tank E.png]] [[Tank]] (E) | |[[Image:Tank E.png]] [[Tank]] (E) | ||
|[[Image:Blob.png]] [[Blob]] (E) | |[[Image:Blob.png]] [[Blob]] (E) | ||
|[[Image:Chip E.png]] [[Chip]] (E) | |[[Image:Chip E.png]] [[Chip]] (E) | ||
|} | |} | ||
<references /> | |||
=== Level metadata chunks === | === Level metadata chunks === |