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Microsoft's version of Chip's Challenge: Difference between revisions

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MSCC is a 16-bit program, and therefore cannot be run on 64-bit versions of Windows. As a consequence, MSCC's popularity gradually decreased over the past few years. In 2018, [http://cczone.invisionzone.com/topic/1511-updated-native-mscc-on-64-bit-windows/ a workaround] (now somewhere [https://forum.bitbusters.club/thread-1109.html here]?) was discovered by [[Andrew Raykowski]], and MSCC experienced an increase in popularity.
MSCC is a 16-bit program, and therefore cannot be run on 64-bit versions of Windows. As a consequence, MSCC's popularity gradually decreased over the past few years. In 2018, [http://cczone.invisionzone.com/topic/1511-updated-native-mscc-on-64-bit-windows/ a workaround] (now somewhere [https://forum.bitbusters.club/thread-1109.html here]?) was discovered by [[Andrew Raykowski]], and MSCC experienced an increase in popularity.
== Differences from Lynx ==
Microsoft's port made a number of small but significant departures from the original Lynx game.  They are documented in detail as the "[[MS ruleset]]", but those most notable to a casual player are as follows.
=== Aesthetic and gameplay differences ===
Objects do not move smoothly from one cell to another.  Instead, they move instantaneously (activating any terrain they step on immediately as well), then have a brief cooldown before they can move again.  This can make it more difficult to gauge when [[Chip]] is able to move, whether he's moving through an open area vs stuck on an [[invisible wall]], or when he can slip between two [[monster]]s.
There are no splashes or explosions when objects move into [[water]] or [[bomb]]s.  This eliminates [[splash delay]] and makes some kinds of block-pushing much faster, but also makes it less clear when a monster has drowned.
MSCC only has two (possibly three) music tracks, versus the thirteen level tracks in the Lynx version.
All [[monster]]s are free to walk onto [[fire]], where (except for the [[fireball]]) they will die.
Chip's arsenal of tools was made more thematically appropriate: the fire shield became [[fire boots]], the water shield because [[flippers]] (and, unlike Lynx, Chip has unique artwork for swimming), and the magnet became [[suction boots]].  The cleats also became [[ice skates]], which makes somewhat less sense.
It seems that many of the game's [[tile]]s were first named by the help file that shipped with this version.  The original [[Lynx]] manual referred to game elements very informally, and didn't name any [[monster]]s (other than the [[tank]]) at all.
=== Level differences ===
A thin wall was removed in [[Spirals]] to compensate for changes in how [[walker]]s behave, which had made the level incredibly difficult.  This happened sometime after release, as several players found they had the original Lynx version, which came to be known as the "[[Spirals corruption|corrupted]]" version.
The connections between [[trap]]s and their [[button]]s is swapped in [[Time Lapse]] and drastically different in [[Catacombs]].  (In Lynx, red and brown buttons connect automatically in [[reading order]], so these manually altered connections are not possible.)
The central room in [[Skelzie]] is two cells taller, with an extra row of floor added at both top and bottom.
An ice tile was added near the southeastern corner of [[Perfect Match]].
The hints in [[Lesson 3]] and [[Paranoia]] were changed to reflect the redesigned boots.
The hint in [[Cellblocked]] was changed to reflect the different controls.
Hints in general were converted from all uppercase (a restriction of the Lynx version's sprite font) to sentence case, although the same was not done for level tiles.
In a number of Lynx levels, Chip initially faces north; however, when the level loads, he immediately turns to face south, so this is almost imperceptible.  In every MSCC level, Chip faces south.


== Gameplay differences between MSCC and Tile World's emulation ==
== Gameplay differences between MSCC and Tile World's emulation ==
* [[Data resetting]], the [[Multiple Tank Glitch]] and the [[Tank Top Glitch]] are not supported by Tile World.
* [[Data resetting]], the [[Multiple Tank Glitch]] and the [[Tank Top Glitch]] are not supported by Tile World.
* Tile World does not emulate mouse clicks perfectly; as a consequence the [[Twice Step Glitch]] only works in MSCC.
* Tile World does not emulate mouse clicks perfectly; as a consequence the [[Twice Step Glitch]] only works in MSCC.
== Secrets ==
Although the game only shipped with two music tracks (which simply cycle per level), if the semi-standard sample MIDI "canyon.mid" was available, it would be added to the rotation as a third track.
A number of different keystrokes will add a secret [[Ignore Passwords]] option (likely intended for debugging) to the Level menu.
A new secret credits level, [[Thanks to...]], fills the unused slot between the [[Fireflies|end of the normal game]] and [[Cake Walk|first normal secret level]].  As this level can't be reached from the previous one and its password, <code>TONY</code>, is not mentioned anywhere in the game or manual, it is very difficult to discover casually.


[[Category:Programs]]
[[Category:Programs]]
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