Fireflies: Difference between revisions

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{{otheruses4|the 144th level in [[Chip's Challenge 1]]|[[Chip's Challenge Level Pack 2|CCLP2]] level 76, formerly named Fireflies|Fire Bugs}}
{{otheruses4|the 144th level in [[Chip's Challenge 1]]|[[Chip's Challenge Level Pack 2|CCLP2]] level 76, formerly named Fireflies|Fire Bugs}}
'''Fireflies''' is the 144th level in [[Chip's Challenge 1]]. This appears to be the final level in the set; however, if the player accurately reads Melinda's [[special dispatch]]es, he/she figures out that more levels exist. [[Force Field]] has not been seen yet, and Melinda specifies that it might be encountered, though claims it "officially doesn't exist".
'''Fireflies''' is the 144th level in [[Chip's Challenge 1]]. This appears to be the final level in the set; however, if the player accurately reads Melinda's [[special dispatch]]es, they may figure out that more levels exist. [[Force Field]] has not been seen yet, and Melinda specifies that it might be encountered, though claims it "officially doesn't exist".


In order to complete the level, Chip has to traverse a circle with eight [[fireball]]s on tracks. Chip begins opposite the exit, so he cannot do this in one circle. The fastest way to complete this level is to circle counterclockwise almost to the exit, collecting the chip in the northeast corner on the way (as a fireball blocks Chip temporarily), then turn back and collect the chips clockwise; the safest solution is to immediately move clockwise and circle the level twice, such that Chip's time running against fireballs is minimal.
In order to complete the level, Chip has to traverse a circle with eight [[fireball]]s on tracks. Chip begins opposite the exit, so he cannot do this in one circle. The fastest way to complete this level is to circle counterclockwise almost to the exit, collecting the chip in the northeast corner on the way (as a fireball blocks Chip temporarily), then turn back and collect the chips clockwise; the safest solution is to immediately move clockwise and circle the level twice, such that Chip's time running against fireballs is minimal.
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