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Sharpeye468 (talk | contribs) m (Updated to new level template) |
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The central section is composed of three [[fireball]]s circling around and periodically touching [[green button]]s, which control a fireball [[clone machine]] below that happens to guard the [[exit]]. If the [[toggle wall]] opens for even a very brief period, Chip will not be able to get into the exit. Since Chip can't enter the middle, he has to either continue to clone fireballs incessantly until they run onto the [[trap]]s with fireballs ahead of them, causing the [[Concussion Rule]] to kick in and stop the green buttons entirely, or to synchronize the tracks to ''always'' touch the buttons at the same time. | The central section is composed of three [[fireball]]s circling around and periodically touching [[green button]]s, which control a fireball [[clone machine]] below that happens to guard the [[exit]]. If the [[toggle wall]] opens for even a very brief period, Chip will not be able to get into the exit. Since Chip can't enter the middle, he has to either continue to clone fireballs incessantly until they run onto the [[trap]]s with fireballs ahead of them, causing the [[Concussion Rule]] to kick in and stop the green buttons entirely, or to synchronize the tracks to ''always'' touch the buttons at the same time. | ||
== Version differences == | |||
The [[MSCC]] version of this level adds an extra ice tile, two cells south of the eastern green button. | |||
== [[MS]] route == | |||
Clone one fireball, wait [5]; clone another, wait [4]; clone a third, then push the [[block]] half a turn after each of the next two fireballs arrive U from the [[water]], such that Chip uses a [[spring step]] to survive and the fireballs, which move before sliding blocks in the [[move order]], will drown. With the fireballs synchronized and the toggle wall closed, retreat to the exit. | Clone one fireball, wait [5]; clone another, wait [4]; clone a third, then push the [[block]] half a turn after each of the next two fireballs arrive U from the [[water]], such that Chip uses a [[spring step]] to survive and the fireballs, which move before sliding blocks in the [[move order]], will drown. With the fireballs synchronized and the toggle wall closed, retreat to the exit. | ||
==Full level map== | ==Full level map== | ||
This is the [[MSCC]] version of the level. In other versions, the southeastern ice tile (a bit north of the exit) is floor. | |||
[[File:Cc1_full_map_level_121.png|500px]] | [[File:Cc1_full_map_level_121.png|500px]] | ||