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87 bytes added ,  1 July 2021
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Chip and monsters are both [[transparent]], meaning it was intended for other tiles to go underneath them. Every tile can be buried underneath monsters and Chip, with the exception of other monsters and another Chip. [[Key]]s and [[boot]]s are transparent, but ''cannot'' have any tiles buried underneath them, and it is unknown why these tiles were made transparent in the first place.
Chip and monsters are both [[transparent]], meaning it was intended for other tiles to go underneath them. Every tile can be buried underneath monsters and Chip, with the exception of other monsters and another Chip. [[Key]]s and [[boot]]s are transparent, but ''cannot'' have any tiles buried underneath them, and it is unknown why these tiles were made transparent in the first place.


All non-transparent tiles, such as [[computer chip]]s, [[water]], [[lock]]s, and even [[floor]], will not allow tiles to be buried underneath them. The only exception is [[block]]s, which can conceal any tile but [[Chip]], [[monster]]s, [[clone block]]s, and another block. <!-- To Andrew, I know on the Parallel Port page you have different information. Yours is what ChipEdit classifies as invalid, but this is what works in Tile World Lynx -->
All non-transparent tiles, such as [[computer chip]]s, [[water]], [[lock]]s, and even [[floor]], will not allow tiles to be buried underneath them. The only exception is [[block]]s, which can conceal any tile but [[Chip]], [[monster]]s, [[clone block]]s, and another block.


== Preventing use of invalid tiles ==
== Preventing use of invalid tiles ==
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== Use in CCLPs ==
== Use in CCLPs ==
Since there are no invalid tiles present in CC1, CCLP2 contained the first official use of invalid tiles. They were first seen in [[The Parallel Port]], and are present in 50 of the 149 levels. [[Chip's Challenge Level Pack 3|CCLP3]] is Lynx-compatible, and thus does not contain any invalid tiles. [[Chip's Challenge Level Pack 1|CCLP1]] and [[Chip's Challenge Level Pack 4|CCLP4]] do not use invalid tiles either, since they are also Lynx-compatible.
[[Thanks to...]] contains buried ice tiles at (0, 25), (5, 26), (10, 27), (19, 28) and (27, 29) meaning the Lynx version is unable to play the level. This is the first usage of invalid tiles in an official set, and is the only CC1 level to contain invalid tiles. CCLP2 incorporated invalid tiles into many different levels, but was the last community pack to do so. They were first seen in [[The Parallel Port]], and are present in 50 of the 149 levels. [[Chip's Challenge Level Pack 3|CCLP3]] is Lynx-compatible, and thus does not contain any invalid tiles. [[Chip's Challenge Level Pack 1|CCLP1]] and [[Chip's Challenge Level Pack 4|CCLP4]] do not use invalid tiles either, since they are also Lynx-compatible.
[[Category:Terminology]]
[[Category:Terminology]]
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