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Monster list: Difference between revisions

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3 bytes added ,  7 August 2022
(I swear i added this before, steam info added)
 
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The [[DAT]] format and as such the MS ruleset allows for a maximum of 128 entries on the monster list ''at level start'', the monster list can expand to any size during play from cloning. Chip and blocks are not on the monster list and are handled separately. The monster list is processed from front to back in the ordered specified by the DAT entry for the level. All movement is done in one shot, choosing a direction, moving, and side effects – such as pressing buttons – are all done for one monster before moving onto the next.
The [[DAT]] format and as such the MS ruleset allows for a maximum of 128 entries on the monster list ''at level start'', the monster list can expand to any size during play from cloning. Chip and blocks are not on the monster list and are handled separately. The monster list is processed from front to back in the ordered specified by the DAT entry for the level. All movement is done in one shot, choosing a direction, moving, and side effects – such as pressing buttons – are all done for one monster before moving onto the next.


Due to the MS ruleset taking the contents of the monster list without any checks, several issues can arise such as a monster listed multiple times (which causes it appear multiple times from a single tile), tiles that aren't monsters appearing in the list (which usually has no effect), or monster tiles without an entry (which leaves an unmoving monster in the level).
Due to the MS ruleset taking the contents of the monster list without any checks, several issues can arise such as a monster listed multiple times (which causes it to appear multiple times from a single tile), tiles that aren't monsters appearing in the list (which usually has no effect), or monster tiles without an entry (which leaves an unmoving monster in the level).


Take this level for example:
Take this level for example:
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