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The '''flame jet''' is a hazard introduced in [[Chip's Challenge 2]]. Flame jets can be toggled on and off with [[orange button]]s | The '''flame jet''' is a hazard introduced in [[Chip's Challenge 2]]. Flame jets can be toggled on and off with [[orange button]]s, [[gray button]]s, or a [[wire]] signal. If they are active, they will kill [[Chip]], [[Melinda]], or any [[monster]] besides [[fireball]]s if they step on it without [[fire boots]]. [[Ice block]]s and [[directional block]]s are also destroyed if they are pushed on an active flame jet, like with [[fire]] (except that melting ice blocks cannot replace flame jets with [[water]]). | ||
Orange buttons, gray buttons, and wires interact with flame jets differently and independently. Orange buttons will toggle the state of the corresponding flame jet on press and on release, while gray buttons only toggle flame jets on press, and wires only toggle flame jets on a rising signal ('off' to 'on'). Consequently, if multiple orange buttons connect to the same flame jet, they interact with each other in an exclusive or-like fashion: if an even number of them are held down, the flame jet maintains its original state, and if an odd number of them are held down, the flame jet maintains the opposite state. | Orange buttons, gray buttons, and wires interact with flame jets differently and independently. Orange buttons will toggle the state of the corresponding flame jet on press and on release, while gray buttons only toggle flame jets on press, and wires only toggle flame jets on a rising signal ('off' to 'on'). Consequently, if multiple orange buttons connect to the same flame jet, they interact with each other in an exclusive or-like fashion: if an even number of them are held down, the flame jet maintains its original state, and if an odd number of them are held down, the flame jet maintains the opposite state. |