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* [[The Parallel Port]] (''minor''): The [[suction boots]] are unnecessary as Chip can backward-boost off the [[force floor]]. | * [[The Parallel Port]] (''minor''): The [[suction boots]] are unnecessary as Chip can backward-boost off the [[force floor]]. | ||
* [[Security Breach]] (''major''): In MS, Chip can simply hold open the [[trap]] with a [[block]]; in Lynx Chip can place a block at (10,6) allowing both [[computer chip|chips]] to be collected safely. | |||
* [[Planet of the Teeth]] (''minor''): In both modes, the red [[key]] is not required; in MS, neither key is needed. | |||
* [[Quad-Boot]] (''minor''): In both modes, some [[water]] tiles can be left unfilled as Chip has the [[flippers]]. In MS, the [[suction boots]] are not needed to due boosting. | |||
* [[BuggyWall]] (''minor''): A green lock was substituted accidentally for a yellow one, so the yellow key is not required. | * [[BuggyWall]] (''minor''): A green lock was substituted accidentally for a yellow one, so the yellow key is not required. | ||
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* [[Just Enough]] (''minor''): One section of the ice rink is not blocked by [[invisible wall]]s, such that Chip can use three blocks to trap two of them inside the rink using the previous block, allowing Chip - with correct timing - to catch the blocks as he slides past that section rather than slide all the way back to the [[clone block]] each time. | * [[Just Enough]] (''minor''): One section of the ice rink is not blocked by [[invisible wall]]s, such that Chip can use three blocks to trap two of them inside the rink using the previous block, allowing Chip - with correct timing - to catch the blocks as he slides past that section rather than slide all the way back to the [[clone block]] each time. | ||
* [[Island Hopping]] (''major''): It is possible to use the cloned blocks to direct the [[glider]]s into the [[bomb]]s instead of building all the way down. | |||
* [[Blocks 'n Bombs]] (''major''): Chip can push a block through the [[teleport]] and use this to terminate the cloning [[fireball]] stream guarding the exit, rather than use the block reached in the level's final section. | * [[Blocks 'n Bombs]] (''major''): Chip can push a block through the [[teleport]] and use this to terminate the cloning [[fireball]] stream guarding the exit, rather than use the block reached in the level's final section. | ||
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=== Busted in Lynx only === | === Busted in Lynx only === | ||
* [[Madness I]] (''minor''): Chip can push one block through the [[teleport]], then use the explosion delay to [[partial post]] and reach the exit. | |||
* [[Chase Race]] (''major''): With perfect timing, Chip can re-enter the teleport at (30,29) just as the [[bug]] enters the teleport at (26,1), allowing Chip to skip to the exit. | |||
* [[The Ghetto Defender]] (''minor''): The [[block]] section is slightly easier due to block slapping of the block with a [[bomb]] under it. | |||
* [[Marjolaine's Maze]] (''minor''): All the blocks in the upper part of the level can be pushed, allowing a slightly quicker route. | |||
* [[Tricks]] (''minor''): Due to block slapping, the [[brown button]] at (23,14) can be held down by the block at (24,14). | |||
* [[Zartacla]] (''major''): The [[hot block]] guarding the exit can be sidled L by block slapping, opening the exit immediately from the start. | * [[Zartacla]] (''major''): The [[hot block]] guarding the exit can be sidled L by block slapping, opening the exit immediately from the start. |