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== Fix for [[Lynx ruleset|Lynx]] == | == Fix for [[Lynx ruleset|Lynx]] == | ||
There are several things in Tricks that bar the player from attempting the level in Lynx. First, remove the chips under the [[invisible wall]]s, then the hidden [[fire]] and water in the [[fireball]] section, and replace the green locks with traps underneath with traps only. Chip cannot reach the fireball section unless he already has the green key anyway. | There are several things in Tricks that bar the player from attempting the level in Lynx. First, remove the chips under the [[invisible wall]]s ([[CCLXP2]] retains two of the chips, with invisible walls making them inaccessible), then the hidden [[fire]] and water in the [[fireball]] section (the latter replaced by [[recessed wall]]s), and replace the green locks with traps underneath with traps only. Chip cannot reach the fireball section unless he already has the green key anyway (CCLXP2 does add a green door next to this trap). | ||
Next, remove the blocks at [7, 8] and [8, 11] and bring the fire and computer chip under them to the upper layer; the only way to reach the key is to push the block over it, a behavior that destroys the key in Lynx, and the yellow key at [7, 11] will bar the [8, 11] block from moving. | Next, remove the blocks at [7, 8] and [8, 11] and bring the fire and computer chip under them to the upper layer; the only way to reach the key is to push the block over it, a behavior that destroys the key in Lynx, and the yellow key at [7, 11] will bar the [8, 11] block from moving. Alternatively, change the colours of the keys and doors (with [7, 9] being blue), as is done in CCLXP2. | ||
To fully conform Tricks to Lynx rules, change the three water-trapped blocks near the center to walls to avoid [[block slapping]] (the other group doesn't need fixing since block slapping would lose time instead), and either bar off or remove the fake exits since Lynx will read these as real exits. | To fully conform Tricks to Lynx rules (although not done in CCLXP2), change the three water-trapped blocks near the center to walls to avoid [[block slapping]] (the other group doesn't need fixing since block slapping would lose time instead), and either bar off or remove the fake exits since Lynx will read these as real exits. | ||
== Full level map == | == Full level map == |