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Double Trouble: Difference between revisions
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== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|xO03SA77_z8}} | |||
{{Level Progression|Paw-Print Isle|Elemental}} | {{Level Progression|Paw-Print Isle|Elemental}} | ||
[[Category:Levels unplayable in Lynx]] | [[Category:Levels unplayable in Lynx]] |
Revision as of 05:54, 15 January 2019
Double Trouble is the 17th level in Chip's Challenge Level Pack 2. As with some other levels, Double Trouble is named for its symmetry with two different types of monsters on both sides. It's really a very simple level, although Dave Borgman certainly does a good job of faking the player out on this point.
Step D 2R to avoid being hit, then wait [1] and collect this chip, then the chip in the glider room, all the chips from the blue walls (which are all fake) in the next two rooms, then the chips from the fireball room and the chips within the glider room. To reach the exit, play >L 4:[[1] >L], and with perfect timing, sneak past the paramecium and out to the exit.
Fix for Lynx
To allow Double Trouble to be played in Lynx, remove the wall tiles underneath the eight chips in the blue wall rooms. The level is still not solvable yet because the glider at the start will always kill Chip, but since it serves no other purpose in the level, simply remove it.
Walkthrough
Previous Level | Current Level | Next Level |
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← Paw-Print Isle | Double Trouble | Elemental → |