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Chip Alone: Difference between revisions

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*The [[partial posting|partial post]] puzzle requiring two [[block]]s can actually be completely bypassed by simply pushing the one block near the [[tank]] down one square below the [[teleport]]er, therefore causing the fireball to skip the entire west corridor and never having to push the second block. The level designer considered this a [[bust]] and had actually fixed it for CCLP1 release, but after being convinced by the CCLP1 staff to look at it as being a shortcut rather than a bust, it was reverted back to its original form.
*The [[partial posting|partial post]] puzzle requiring two [[block]]s can actually be completely bypassed by simply pushing the one block near the [[tank]] down one square below the [[teleport]]er, therefore causing the fireball to skip the entire west corridor and never having to push the second block. The level designer considered this a [[bust]] and had actually fixed it for CCLP1 release, but after being convinced by the CCLP1 staff to look at it as being a shortcut rather than a bust, it was reverted back to its original form.


== Walkthrough ==
[[File:CCLP1 Level 138|thumb|480x480px]]
{{Level Progression|Thief Street|Assassin}}
{{Level Progression|Thief Street|Assassin}}
[[Category:Levels with no Walkthrough Video]]

Revision as of 04:48, 16 January 2019

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Chip Alone is the 138th level in Chip's Challenge Level Pack 1. It was created by Tom Patten.

Trivia

  • A secret area can be found by heading straight up from the exit and around the left to find a hidden pair of skates and fire boots, as well as a green key to use for the green doors that lead to where the two fireballs start at the very beginning.
  • The partial post puzzle requiring two blocks can actually be completely bypassed by simply pushing the one block near the tank down one square below the teleporter, therefore causing the fireball to skip the entire west corridor and never having to push the second block. The level designer considered this a bust and had actually fixed it for CCLP1 release, but after being convinced by the CCLP1 staff to look at it as being a shortcut rather than a bust, it was reverted back to its original form.
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