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== Sequence ==
== Sequence ==


All monster behaviors last for 32 rover moves, except for teeth behaviors which are more complicated.
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck/runs into a wall, and can be lengthened by delaying voluntary movement, e.g. with slides, being trapped, or being on a clone machine (in which cases it will not update for the duration it cannot voluntarily move). However, each movement tick a rover attempts to move but can’t counts as 2 attempted moves instead of 1, so e.g. for a rover surrounded by walls, each non-teeth cycle lasts 0.8 seconds rather than 32 movement ticks / (20 movement ticks / second) = 1.6 seconds (teeth cycles last twice as long as non-teeth cycles).


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Revision as of 07:15, 19 January 2019

The rover is a monster introduced in Chip's Challenge 2. It can travel over dirt, gravel, and other similar tiles which normally block monsters. Like ghosts, it also had the ability to pick up and use keys and boots. Its movement mimics that of other monsters and changes periodically from one type of movement to another.

Sequence

Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck/runs into a wall, and can be lengthened by delaying voluntary movement, e.g. with slides, being trapped, or being on a clone machine (in which cases it will not update for the duration it cannot voluntarily move). However, each movement tick a rover attempts to move but can’t counts as 2 attempted moves instead of 1, so e.g. for a rover surrounded by walls, each non-teeth cycle lasts 0.8 seconds rather than 32 movement ticks / (20 movement ticks / second) = 1.6 seconds (teeth cycles last twice as long as non-teeth cycles).

Appearance Behavior
Rover1.gif
Red teeth
Rover2.gif
Ship
Rover3.gif
Ant
Rover4.gif
Purple ball
Rover5.gif
Blue teeth
Rover6.gif
Fire box
Rover7.gif
Centipede
Rover8.gif
Walker