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Blue wall: Difference between revisions
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{{Infobox Tile | {{Infobox Game Tile | ||
|name = Blue wall | |||
|image = [[Image:Blue Wall.png]] [[Image:BlueWallCC2.png]] | |image = [[Image:Blue Wall.png]] [[Image:BlueWallCC2.png]] | ||
| | |cc1 = Yes | ||
|cc2 = Yes | |||
|cc1index = 30 (''Fake''), 31 (''Real'') | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
Line 15: | Line 18: | ||
== See also == | == See also == | ||
* [[Green wall]] | * [[Green wall]] | ||
Revision as of 08:40, 19 January 2019
A blue wall (closer to a teal-blue hue in the MS version of CC1 despite its official name) is a tile that can take on one of two indistinguishable possibilities:
- Fake blue walls, which act as dirt: Chip will turn it into floor when he attempts to step through it, but while it exists, Chip cannot push blocks over them and monsters cannot pass them.
- Real blue walls, which turn gray when Chip pushes on them, identifying them as walls.
The only way to find out whether a blue wall is fake or real is to attempt to step through it, or, of course, to look in a level editor or at a map. All level editors feature an option to either hide the identity of all blue walls, or to show them as what they actually are; in CCEdit and CCLD, when the option is turned on, fake blue walls are shown as translucent teal squares while real blue walls are shown as wall tiles tinted with a teal hue. By contrast, ChipEdit's "Show Blue Walls" option displays all blue walls as outright wall or floor, which makes a level more difficult to play when blue walls interact with monsters or blocks, but makes blue wall mazes such as Mishmesh, Chipmine and How Goes? much easier to read.