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==Chip's Tribute== | ==Chip's Tribute== | ||
<p style="font-weight:normal;margin-top:0.4em;margin-bottom:0.5em;">I just played through your in progress port and figured I'd point out a couple things. Movement is fairly jerky and doesn't always behave consistently, the movement order seemed different than CC (each move has Chip move at the input and monsters at the end, so monster Chip floor monster is safe when moving left, but deadly when moving right. Your game seems to be the reverse.) and [[Tile World]] currently emulates both the MS ruleset and the Lynx ruleset near perfectly, only missing a few strange quirks and recently discovered bugs.</p> | <p style="font-weight:normal;margin-top:0.4em;margin-bottom:0.5em;">I just played through your in progress port and figured I'd point out a couple things. Movement is fairly jerky and doesn't always behave consistently, the movement order seemed different than CC (each move has Chip move at the input and monsters at the end, so monster Chip floor monster is safe when moving left, but deadly when moving right. Your game seems to be the reverse.) and [[Tile World]] currently emulates both the MS ruleset and the Lynx ruleset near perfectly, only missing a few strange quirks and recently discovered bugs.</p> |
Latest revision as of 21:26, 19 January 2019
Chip's Tribute[edit]
I just played through your in progress port and figured I'd point out a couple things. Movement is fairly jerky and doesn't always behave consistently, the movement order seemed different than CC (each move has Chip move at the input and monsters at the end, so monster Chip floor monster is safe when moving left, but deadly when moving right. Your game seems to be the reverse.) and Tile World currently emulates both the MS ruleset and the Lynx ruleset near perfectly, only missing a few strange quirks and recently discovered bugs.
Still, don't let that stop you from trying! Currently (as far as I know) there's no good browser ports (WebCC suffers from similar movement jerkiness and lacks many mechanics and objects) and MSCC is currently the only way to play an insane level. Looking forward to seeing future progress!
Ihavenoname248 (talk) 20:44, January 31, 2016 (UTC)