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Caves: Difference between revisions
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187 route: Push block 1 2R, block 2 4R, block 3 2R, block 4 3R, then use block 5 to explode a bomb. Push block 4 L to send the glider to the left, then explode a bomb. Move block 3 to 2L of the force floor. Now push block 2 L to send both gliders to the left, then move block 2 to 2L of block 3. Use block 3 to explode a bomb, wait for both gliders to enter the room, then push block 2 L to send them back. Then push block 2 to 2L of the force floor. Wait immediately above block 1 for the gliders to pass through (to the right), then push block 1 2R, wait for the fireballs to be deflected (so they will circle round this room and then go to the start). Push the block to the bottom-right corner of room 3, wait for the fireballs to bounce off and be deflected back to the start, then push block 1 to 2L of block 2, explode a bomb with block 2, then push block 1 L to send the gliders back. Now explode the final bomb and exit. | 187 route: Push block 1 2R, block 2 4R, block 3 2R, block 4 3R, then use block 5 to explode a bomb. Push block 4 L to send the glider to the left, then explode a bomb. Move block 3 to 2L of the force floor. Now push block 2 L to send both gliders to the left, then move block 2 to 2L of block 3. Use block 3 to explode a bomb, wait for both gliders to enter the room, then push block 2 L to send them back. Then push block 2 to 2L of the force floor. Wait immediately above block 1 for the gliders to pass through (to the right), then push block 1 2R, wait for the fireballs to be deflected (so they will circle round this room and then go to the start). Push the block to the bottom-right corner of room 3, wait for the fireballs to bounce off and be deflected back to the start, then push block 1 to 2L of block 2, explode a bomb with block 2, then push block 1 L to send the gliders back. Now explode the final bomb and exit. | ||
==Full level map== | |||
[[Image:Cclp3_full_map_level_105.png|500px]] | |||
== Walkthrough == | == Walkthrough == |
Revision as of 06:20, 13 March 2019
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | No |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Caves is the 105th level in Chip's Challenge Level Pack 3. It was created by Gavin Duncan.
187 route: Push block 1 2R, block 2 4R, block 3 2R, block 4 3R, then use block 5 to explode a bomb. Push block 4 L to send the glider to the left, then explode a bomb. Move block 3 to 2L of the force floor. Now push block 2 L to send both gliders to the left, then move block 2 to 2L of block 3. Use block 3 to explode a bomb, wait for both gliders to enter the room, then push block 2 L to send them back. Then push block 2 to 2L of the force floor. Wait immediately above block 1 for the gliders to pass through (to the right), then push block 1 2R, wait for the fireballs to be deflected (so they will circle round this room and then go to the start). Push the block to the bottom-right corner of room 3, wait for the fireballs to bounce off and be deflected back to the start, then push block 1 to 2L of block 2, explode a bomb with block 2, then push block 1 L to send the gliders back. Now explode the final bomb and exit.
Full level map
Walkthrough
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