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(Added full level map)
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|image = [[Image:CCLP2 Level 107.png|300px]]
|image = [[Image:CCLP2 Level 107.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Christian Ståhl]]
|level = 107
|level = 107
|password = JNYS
|password = JNYS
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}}
}}


'''Joyride I''' is the 107th level in [[Chip's Challenge Level Pack 2]]. This level is slightly harder than the previous, because Chip actually has a chance to run out of time if he doesn't watch where he's sliding, and the [[bomb]]s may be annoying, but overall it's another easy knockout.
'''Joyride I''' is the 107th level in [[Chip's Challenge Level Pack 2]]. This level is overall another easy knockout; however, Chip actually has a chance to run out of time if he doesn't watch where he's sliding, and the [[bomb]]s may be annoying. Fortunately, much like [[Bounce]], it's a very short level.


To speed things up, step RU to override the [[force floor]] in front of the [[teleport]], skipping about halfway through the first slalom. The rest of the route generally stays towards the inside layer of walls, since this keeps Chip closer to the exit and avoids having to move across the columns. Only stay out of the inside layer when avoiding bombs.
To speed things up, step RU to override the [[force floor]] in front of the [[teleport]], skipping about halfway through the first slalom. The rest of the route generally stays towards the inside layer of [[wall]]s, since this keeps [[Chip]] closer to the [[exit]] and avoids having to move across the columns. Only stay out of the inside layer when avoiding bombs.
 
This level and its [[Joyride II|sequel seven levels later]] were originally designed by Christian Ståhl, and were a blueprint for similar designs later in CC history.


==Full level map==
==Full level map==

Revision as of 05:36, 8 April 2019

Template:Infobox Level New

Joyride I is the 107th level in Chip's Challenge Level Pack 2. This level is overall another easy knockout; however, Chip actually has a chance to run out of time if he doesn't watch where he's sliding, and the bombs may be annoying. Fortunately, much like Bounce, it's a very short level.

To speed things up, step RU to override the force floor in front of the teleport, skipping about halfway through the first slalom. The rest of the route generally stays towards the inside layer of walls, since this keeps Chip closer to the exit and avoids having to move across the columns. Only stay out of the inside layer when avoiding bombs.

Full level map

Cclp2 full map level 107.png

Walkthrough

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← Bounce Joyride I Tricks →