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Frozen Floors: Difference between revisions
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|name = Frozen Floors | |name = Frozen Floors | ||
|image = [[Image:CCLP2 Level 27.png|300px]] | |image = [[Image:CCLP2 Level 27.png|300px]] | ||
|levelset = | |levelset = Chip's Challenge Level Pack 2 | ||
|designer = [[Dave Borgman]] | |designer = [[Dave Borgman]] | ||
|level = 27 | |level = 27 |
Revision as of 18:50, 17 May 2019
Frozen Floors is the 27th level in Chip's Challenge Level Pack 2. Clearly named for the combination of ice and force floors, Frozen Floors is a very good level to practice boosting on, particularly long stretches and ice/force transitions.
Play L 4:[LDRD] to collect four of the chips, then move to the chip on the right side and finish the column of five. Now, Chip can move to the main level; slide onto the ice, step down off the third force floor and collect the resulting chip, then play RU and U 2R U to another chip, and L and all the way down to turn to the right side of the level.
This leads to the final two chips; slide over the next ice patch, then D off the east force floor, and L off the socket to eventually drop into the exit. Be wary that several possible [1] losses drop a spring slide and thus cause a total loss of [2].
Fix for Lynx
The different rules of stepping off force floors, which generally prohibit stepping off force floors when leaving ice, make Frozen Floors unsolvable in Lynx. CCLXP2 adds a southwards force floor at (16, 22) to allow overriding on the main offending square at (16, 25).
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
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← Work Fast | Frozen Floors | Madness I → |