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M/s: Difference between revisions
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== 5 m/s == | == 5 m/s == | ||
* Blobs on [[sliding tile]]s in [[Lynx]]. | * Blobs on [[sliding tile]]s in [[Lynx ruleset|Lynx]]. | ||
* All [[object]]s except teeth and blobs not on sliding tiles (see note above). | * All [[object]]s except teeth and blobs not on sliding tiles (see note above). | ||
* Cloning [[block]]s in Lynx. | * Cloning [[block]]s in Lynx. | ||
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== 10 m/s == | == 10 m/s == | ||
* All objects on sliding tiles (including teleports) in MS in the absence of [[ | * All objects on sliding tiles (including teleports) in MS in the absence of [[slide delay]]. | ||
* All objects but blobs on sliding tiles (including traps) in Lynx. | * All objects but blobs on sliding tiles (including traps) in Lynx. | ||
* [[Spring slide]]s and [[spring step]]s. | * [[Spring slide]]s and [[spring step]]s. |
Latest revision as of 10:39, 20 June 2019
The term m/s means moves per second, and is used to measure the speeds of objects in varying situations. One move equals 1/5 of a second, so normal walking speed is 5 m/s.
1.25 m/s[edit]
- Floor mimics (technically 5 m/s every 4th move).
2.5 m/s[edit]
- Teeth and blobs not on sliding tiles.
- In Lynx, teeth actually move at 5 m/s, but they wait every other move, whereas blobs take 2 moves to fully move between tiles. In MS, both wait every other move (see parity).
5 m/s[edit]
- Blobs on sliding tiles in Lynx.
- All objects except teeth and blobs not on sliding tiles (see note above).
- Cloning blocks in Lynx.
- Objects other than blobs stepping onto or off of a teleport in Lynx.
10 m/s[edit]
- All objects on sliding tiles (including teleports) in MS in the absence of slide delay.
- All objects but blobs on sliding tiles (including traps) in Lynx.
- Spring slides and spring steps.
- The maximum speed fully readable in an AVI or MS TWS.
20 m/s[edit]
- Boosting in MS.
- Cloning blocks in MS - the time delay between the block cloned and the block appearing is unreadable (hence it is possible for a cloned block and Chip to step on the same square on the same turn, but Chip will not die unless he also steps onto the red button in that move).
- The maximum speed fully readable in a Lynx TWS.