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{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 89 | |level = 89 | ||
| | |image = [[File:Level_89.png|300px]] | ||
| | |||
}} | }} | ||
'''Block Buster''' is the 89th level in [[Chip's Challenge 1]], and along with [[Blobnet]], is unequivocally on a ''Most Hated Level'' list. The incessantly bouncing blocks combined with precise timing, profuse use of [1/2] waits and [[spring step]]s, almost impossibly complex [[ | '''Block Buster''' is the 89th level in [[Chip's Challenge 1]], and along with [[Blobnet]], is unequivocally on a ''Most Hated Level'' list. The incessantly bouncing blocks combined with precise timing, profuse use of [1/2] waits and [[spring step]]s, almost impossibly complex [[slide delay]], and many different situations where one mistake sends you packing leads to what is likely a very long work session to even ''complete'' Block Buster quickly. Before attempting the bold time to Block Buster, practice the [1/2] wait. | ||
The 402 bold time is one of the most difficult routes to execute that does not use [[random element]]s, largely because of the continuous use of the [1/2] wait and quickly changing situations. A simpler 390 solution with the same principles is shown below. A consistent, casual-friendly route took until 2016 to be developed, and this solution is also outlined in detail below. | The 402 bold time is one of the most difficult routes to execute that does not use [[random element]]s, largely because of the continuous use of the [1/2] wait and quickly changing situations. A simpler 390 solution with the same principles is shown below. A consistent, casual-friendly route took until 2016 to be developed, and this solution is also outlined in detail below. | ||
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The fourth and final room of Block Buster will have the blocks bouncing unpredictably, but thankfully a mis-step won't cook the level during this phase. Either use further rams to freeze blocks in place, or walk around each cloner between attempts at removing a block. Remember that even trapping a block isn't immediately fatal either, as the block on button 4 can be pushed up to gain access to another block. A video demonstrating this approach to the level can be found in the walkthrough section. | The fourth and final room of Block Buster will have the blocks bouncing unpredictably, but thankfully a mis-step won't cook the level during this phase. Either use further rams to freeze blocks in place, or walk around each cloner between attempts at removing a block. Remember that even trapping a block isn't immediately fatal either, as the block on button 4 can be pushed up to gain access to another block. A video demonstrating this approach to the level can be found in the walkthrough section. | ||
==Full level map== | |||
[[File:Cc1_full_map_level_89.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|8I_tfjv6O-U}} | |||
{{#ev:youtube|uvd1RYLlxY4}} | |||
{{#ev:youtube|Gi_9HwJPzb8}} | |||
{{Level Progression|Spirals|Playhouse}} | {{Level Progression|Spirals|Playhouse}} |