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Joyride I: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 107 | |level = 107 | ||
| | |image = [[File:CCLP2 Level 107.png|300px]] | ||
| | |||
}} | }} | ||
'''Joyride I''' is the 107th level in [[Chip's Challenge Level Pack 2]]. This level is | '''Joyride I''' is the 107th level in [[Chip's Challenge Level Pack 2]]. This level is overall another easy knockout; however, Chip actually has a chance to run out of time if he doesn't watch where he's sliding, and the [[bomb]]s may be annoying. Fortunately, much like [[Bounce]], it's a very short level. | ||
To speed things up, step RU to override the [[force floor]] in front of the [[teleport]], skipping about halfway through the first slalom. The rest of the route generally stays towards the inside layer of | To speed things up, step RU to override the [[force floor]] in front of the [[teleport]], skipping about halfway through the first slalom. The rest of the route generally stays towards the inside layer of [[wall]]s, since this keeps [[Chip]] closer to the [[exit]] and avoids having to move across the columns. Only stay out of the inside layer when avoiding bombs. | ||
==Full level map== | |||
[[File:Cclp2_full_map_level_107.png|500px]] | |||
== Walkthrough == | == Walkthrough == |
Latest revision as of 04:50, 30 April 2020
Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 107 |
Designer | Christian Ståhl |
Password | JNYS |
Chips | 0 required / 0 available |
Time limit | 26 |
MS (Scores) | |
Bold time | 6 |
Public time | 6 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 2 |
Public time | 2 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Joyride I is the 107th level in Chip's Challenge Level Pack 2. This level is overall another easy knockout; however, Chip actually has a chance to run out of time if he doesn't watch where he's sliding, and the bombs may be annoying. Fortunately, much like Bounce, it's a very short level.
To speed things up, step RU to override the force floor in front of the teleport, skipping about halfway through the first slalom. The rest of the route generally stays towards the inside layer of walls, since this keeps Chip closer to the exit and avoids having to move across the columns. Only stay out of the inside layer when avoiding bombs.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Bounce | Joyride I | Tricks → |
Categories:
- Chip's Challenge Level Pack 2 Levels
- Levels designed by Christian Ståhl
- Levels with casual difficulty 1 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with casual difficulty 1 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)