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{{Infobox Level
{{Infobox Level
|name = Bouncin' Blocks
|pack = cclp3
|image = [[Image:CCLP3_Level_31.png|300px]]
|levelset = [[Chip's Challenge Level Pack 3]]
|level = 31
|level = 31
|password = TOLR
|image = [[File:CCLP3_Level_31.png|300px]]
|hint = No
}}
|chips required = 3
'''Bouncin' Blocks''' is the 31st level in [[Chip's Challenge Level Pack 3]]. It was created by [[Gavin Duncan]]. This level requires Chip to push [[block]]s around [[ice]] corridors to send them in different directions; fortunately, little timing skill is required, unlike [[BlockSlide]].
|chips available = 3
|time = 250
|bold = 211 MS / 201 Lynx
|difficulty = 2
|bold difficulty = 3}}
 
'''Bouncin' Blocks''' is the 31st level in [[Chip's Challenge Level Pack 3]]. It was created by Gavin Duncan. This level requires Chip to push [[block]]s around [[ice]] corridors to send them in different directions; fortunately, little timing skill is required, unlike [[BlockSlide]].


Collect the block from the top and push it through all three immediately reachable crosses to access another block, with a [[green key]] underneath, and carry this block east to the third cross. Before pushing this block down, remove the [[green lock]] immediately below; one of the others, like this one, is temporarily required to bounce a block off, and the other can be removed quicker when Chip is actually in that section.
Collect the block from the top and push it through all three immediately reachable crosses to access another block, with a [[green key]] underneath, and carry this block east to the third cross. Before pushing this block down, remove the [[green lock]] immediately below; one of the others, like this one, is temporarily required to bounce a block off, and the other can be removed quicker when Chip is actually in that section.


After carrying the second block into the fourth cross, move RLDU [1] L to catch the block and send it into the east room; when [[boosting]] and following blocks onto ice, remember [[block echo]]. Push this block out and jump above it to send it into the south room for another trade, chip and [[blue key]]. Jump temporarily to the left after pushing the fourth block out to the center to remove the [[blue lock]]s, then remove the [[water]] behind them with the fourth block. There is sufficient time to negotiate the tiny cross in the final room without the [[ice skates]], so use this block to capture the last chip and the skates at the same time, and then skate back to the [[exit]] at the top.
After carrying the second block into the fourth cross, move RLDU [1] L to catch the block and send it into the east room; when [[boosting]] and following blocks onto ice, remember [[block echo]]. Push this block out and jump above it to send it into the south room for another trade, chip and [[blue key]]. Jump temporarily to the left after pushing the fourth block out to the center to remove the [[blue lock]]s, then remove the [[water]] behind them with the fourth block. There is sufficient time to negotiate the tiny cross in the final room without the [[ice skates]], so use this block to capture the last chip and the skates at the same time, and then skate back to the [[exit]] at the top.
==Full level map==
[[File:Cclp3_full_map_level_31.png|500px]]


== Walkthrough ==
== Walkthrough ==
 
{{#ev:youtube|HnLu7o4bdsE}}
[[File:CCLP3 Level 31-0|thumb|480x480px]]


{{Level Progression|Problem Solver|Pearl Diving}}
{{Level Progression|Problem Solver|Pearl Diving}}

Latest revision as of 05:25, 30 April 2020

Bouncin' Blocks is the 31st level in Chip's Challenge Level Pack 3. It was created by Gavin Duncan. This level requires Chip to push blocks around ice corridors to send them in different directions; fortunately, little timing skill is required, unlike BlockSlide.

Collect the block from the top and push it through all three immediately reachable crosses to access another block, with a green key underneath, and carry this block east to the third cross. Before pushing this block down, remove the green lock immediately below; one of the others, like this one, is temporarily required to bounce a block off, and the other can be removed quicker when Chip is actually in that section.

After carrying the second block into the fourth cross, move RLDU [1] L to catch the block and send it into the east room; when boosting and following blocks onto ice, remember block echo. Push this block out and jump above it to send it into the south room for another trade, chip and blue key. Jump temporarily to the left after pushing the fourth block out to the center to remove the blue locks, then remove the water behind them with the fourth block. There is sufficient time to negotiate the tiny cross in the final room without the ice skates, so use this block to capture the last chip and the skates at the same time, and then skate back to the exit at the top.

Full level map[edit]

Cclp3 full map level 31.png

 Walkthrough[edit]

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