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Lesson 5 (CC2 level): Difference between revisions
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{{Infobox Level | {{Distinguish|Lesson 5}} | ||
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|image = [[Image: | {{Infobox Level | ||
|pack = cc2 | |||
|level = 5 | |||
|image = [[Image:CC2_Level_5.png|300px]] | |||
|hint = (See "Hints" section) | |hint = (See "Hints" section) | ||
}} | |||
'''Lesson 5''' is the 50th level in [[Chip's Challenge 2]], and the fifth of the [[lesson level]]s. It was created by [[Chuck Sommerville]]. | '''Lesson 5''' is the 50th level in [[Chip's Challenge 2]], and the fifth of the [[lesson level]]s. It was created by [[Chuck Sommerville]]. | ||
Revision as of 05:30, 30 April 2020
Not to be confused with Lesson 5.
Level set | Chip's Challenge 2 |
---|---|
Level number | 5 |
Designer | C. Scott Davis |
Hint | (See "Hints" section) |
Chips | 0 required / 0 available |
Time limit | 200 |
Steam (Scores) | |
Bold time | 198 |
Public time | 198 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | 4560 |
Public score | 4560 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lesson 5 is the 50th level in Chip's Challenge 2, and the fifth of the lesson levels. It was created by Chuck Sommerville.
Full level map
Hints
- Stand on the brown buttons to open the trap.
- Once you get on a railroad track, you can only change direction at junctions.
- Railroad tracks can only be entered from the open end.
- Ghosts can not go through steel walls.
- Ghosts will not cross water.
- Ghosts will not cross custom walls or floors.
- If you bump into walls while carrying the steel foil, it will turn them into steel walls.
- Use the foil to trap the ghost.
- Pick up the RR sign to cross railroad tracks.
- You will need these fire boots to enter the rover room.
- The rover monsters change mood now and then. Watch them carefully.
- The shield will protect you from monsters.
- Purple buttons can be wired to things. This one is wired to two purple toggle doors.
- The purple buttons turn wires 'on' when something holds them down.
- Some purple toggle doors are open when their input is 'on', some are closed. They change state when their input changes.
- Wired traps are open when their input is 'on'.
- Wires can go through steel walls.
- Purple buttons can be wired to other things like clone machines.
- Purple buttons can be wired to flame jets.
- Flame jets change state when their input goes from 'off' to 'on'.
- The wire tunnels under the floor here.
- When you drop a bowling ball it rolls until it hits something.
- Stand on the red arrow facing the red bomb and drop the bowling ball.
- Bowling balls can pick up tools. Roll this ball over the flippers to hit the green toggle button.
- If a teleport exit is blocked, you are teleported to the next station.
- Push this block between the two red arrows to block the teleport exit.
- You will have to get this ball to go through the yellow teleport to destory the bomb.
- If all yellow teleport exits are blocked in the direction you are going, you will pick up the teleport.
- First move the top teleport into the bomb hallway, then move the bottom teleport in front of the ball.
Previous Level | Current Level | Next Level |
---|---|---|
← Caitlyn's Maze | Lesson 5 (CC2 level) | Mazes → |
Categories:
- Chip's Challenge 2 Levels
- Levels designed by C. Scott Davis
- Levels with casual difficulty 1 (Steam)
- Levels with bold execution difficulty 1 (Steam)
- Levels with bold routing difficulty 1 (Steam)
- Levels with casual difficulty 1 (Steam score)
- Levels with bold execution difficulty 1 (Steam score)
- Levels with bold routing difficulty 1 (Steam score)
- Levels with difficulty 1