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Divide and Conquer: Difference between revisions
(I don't see the big deal with this level or "Caves". Neither were terribly difficult to me (without external help).) |
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp3 | ||
|level = 128 | |level = 128 | ||
| | |image = [[File:CCLP3 Level 128.png|300px]] | ||
| | }} | ||
'''Divide and Conquer''' is the 128th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]]. | |||
420 route: The aim is to maneuver the blocks in order to explode the bombs without allowing the monsters out (otherwise they will block access to a chip). Pick up the suction boots and move the top-right block 2R [4*] R, push the other block 3U (which will leave both monsters trapped in the upper room), then duck past the fireball, bring the first block out and push it left into the bomb. Repeat in the other 3 rooms (traveling anticlockwise) – in each case replace the * with however many steps it takes for the fireball to hit the block. Now go back into the top-right room, bring the second block down, go along the gravel, wait until the glider hits the block, and push the block left (with the glider alongside) into the bomb, and collect the chip. Note that the glider will end up on the force floor – however, this will not matter once the chip is collected. Repeat with the next 2 blocks. For the final block, the glider will follow Chip as he pushes the block into column 17, so duck past the glider, go round the gravel and push the block straight up into the bomb guarding the exit. | |||
==Full level map== | |||
[[File:Cclp3_full_map_level_128.png|500px]] | |||
== Walkthrough == | |||
{{#ev:youtube|XUP9-N7ylBQ}} | |||
{{Level Progression|Beat the Heat|Everybody Get Dangerous}} | {{Level Progression|Beat the Heat|Everybody Get Dangerous}} |
Latest revision as of 05:46, 30 April 2020
Level set | Chip's Challenge Level Pack 3 |
---|---|
Level number | 128 |
Designer | J.B. Lewis |
Password | WAPU |
Chips | 3 required / 3 available |
Time limit | 500 |
MS (Scores) | |
Bold time | 433 |
Public time | 433 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 432 |
Public time | 432 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Divide and Conquer is the 128th level in Chip's Challenge Level Pack 3. It was created by J.B. Lewis.
420 route: The aim is to maneuver the blocks in order to explode the bombs without allowing the monsters out (otherwise they will block access to a chip). Pick up the suction boots and move the top-right block 2R [4*] R, push the other block 3U (which will leave both monsters trapped in the upper room), then duck past the fireball, bring the first block out and push it left into the bomb. Repeat in the other 3 rooms (traveling anticlockwise) – in each case replace the * with however many steps it takes for the fireball to hit the block. Now go back into the top-right room, bring the second block down, go along the gravel, wait until the glider hits the block, and push the block left (with the glider alongside) into the bomb, and collect the chip. Note that the glider will end up on the force floor – however, this will not matter once the chip is collected. Repeat with the next 2 blocks. For the final block, the glider will follow Chip as he pushes the block into column 17, so duck past the glider, go round the gravel and push the block straight up into the bomb guarding the exit.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Beat the Heat | Divide and Conquer | Everybody Get Dangerous → |
- Chip's Challenge Level Pack 3 Levels
- Levels designed by J.B. Lewis
- Levels with casual difficulty 4 (MS)
- Levels with bold execution difficulty 2 (MS)
- Levels with bold routing difficulty 5 (MS)
- Levels with casual difficulty 4 (Lynx)
- Levels with bold execution difficulty 2 (Lynx)
- Levels with bold routing difficulty 5 (Lynx)