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(Renamed stopwatch to time toggle)
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{{Infobox Game Tile
{{Infobox Tile
|name = Time bonus
|name = Time bonus
|image = [[Image:TimeBonus.png]]
|cc2 = Yes
|cc2 = Yes
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
 
A '''time modifier''' is a type of tile introduced in [[Chip's Challenge 2]] that modifies the level's [[time limit]]. These three tiles include the '''time bonus''', '''time penalty''', and '''time toggle''' (or '''stopwatch'''). Each of these tiles were introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]], respectively. When [[Chip]] or [[Melinda]] collect a time bonus, the time limit increases by 10 seconds, and when they collect a time penalty, the time limit decreases by 10 seconds. Chip or Melinda, along with [[player mirror]]s, can step on the time toggle to stop the time limit from counting down or resume the time limit if it is already stopped.
{{Infobox Game Tile
{{Infobox Tile
|name = Time penalty
|name = Time penalty
|image = [[Image:TimePenalty.png]]
|cc2 = Yes
|cc2 = Yes
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
 
When a level is untimed, a time bonus will make the level timed and provide the player with 10 seconds, as seen in [[Crazy II]]. Collecting a time penalty in an untimed level will instantly kill Chip. Stepping on a time toggle in an untimed level has no effect. If the time limit is active and at 10 seconds or lower, Chip or Melinda will run out of time if they collect a time penalty. If the time limit is stopped in this same situation, the timer will stay paused at its absolute minimum non-zero value, at which the player will immediately die if time is ever unstopped. This behavior is used in the [[bold time]] for [[Freeze Frame]].
{{Infobox Game Tile
{{Infobox Tile
|name = Time toggle
|name = Time toggle
|image = [[Image:Stopwatch.png]]
|cc2 = Yes
|cc2 = Yes
|multidirectional = No
|multidirectional = No
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}}
}}


A '''time modifier''' is a type of tile introduced in [[Chip's Challenge 2]] that modifies the level's [[time limit]] and include the '''time bonus''', '''time penalty''', and '''time toggle''' (or '''stopwatch'''). Each of these tiles were introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time II]], respectively. When [[Chip]] or [[Melinda]] collect a time bonus, the time limit increases by 10 seconds, and when they collect a time penalty, the time limit decreases by 10 seconds. [[Chip]] or [[Melinda]], along with [[player mirror]]s, can step on the time toggle to stop the time limit from counting down or resume the time limit if it is already stopped.
[[Category:Terminology]]
 
[[Category:Tile groups]]
When a level is untimed, a time bonus will make the level timed and provide the player with 10 seconds, as seen in [[Crazy II]]. Collecting a time penalty in an untimed level will instantly kill Chip. Stepping on a time toggle in an untimed level has no effect. If the time limit is active and at 10 seconds or lower, Chip or Melinda will run out of time if they collect a time penalty. If the time limit is stopped in this same situation, the timer will stay paused at one second. This behavior is used in the [[bold time]] for [[Freeze Frame]].

Latest revision as of 02:29, 9 May 2020

A time modifier is a type of tile introduced in Chip's Challenge 2 that modifies the level's time limit. These three tiles include the time bonus, time penalty, and time toggle (or stopwatch). Each of these tiles were introduced in Quick Time, Quick Time II, and Quick Time III, respectively. When Chip or Melinda collect a time bonus, the time limit increases by 10 seconds, and when they collect a time penalty, the time limit decreases by 10 seconds. Chip or Melinda, along with player mirrors, can step on the time toggle to stop the time limit from counting down or resume the time limit if it is already stopped.

When a level is untimed, a time bonus will make the level timed and provide the player with 10 seconds, as seen in Crazy II. Collecting a time penalty in an untimed level will instantly kill Chip. Stepping on a time toggle in an untimed level has no effect. If the time limit is active and at 10 seconds or lower, Chip or Melinda will run out of time if they collect a time penalty. If the time limit is stopped in this same situation, the timer will stay paused at its absolute minimum non-zero value, at which the player will immediately die if time is ever unstopped. This behavior is used in the bold time for Freeze Frame.