Please create an account or Login! Have fun!

Lesson 2 (CC2 level): Difference between revisions

Jump to navigation Jump to search
m (Distinguish: Lesson 2)
mNo edit summary
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Infobox Level CC2|
{{Infobox Level
|name = LESSON 2
|pack = cc2
|image = [[Image:CC2_Level_9.png|320px]]
|levelset = [[Chip's Challenge 2]]
|level = 9
|level = 9
|image = [[Image:CC2_Level_9.png|300px]]
|hint = (See "Hints" section)
|hint = (See "Hints" section)
|chips required = 50
}}
|chips available = 50
{{Distinguish|Lesson 2}}
|time = ---
|bold time = 0
|bold score = 4500
|difficulty = 1
|bold difficulty = 1
|bold complexity = 1
}}{{Distinguish|Lesson 2}}
'''Lesson 2''' is the 9th level in [[Chip's Challenge 2]], and the second of the [[lesson level]]s. It was created by [[Chuck Sommerville]].
'''Lesson 2''' is the 9th level in [[Chip's Challenge 2]], and the second of the [[lesson level]]s. It was created by [[Chuck Sommerville]].


Line 45: Line 37:
* Congratulations! If you have all the chips, then you are done.
* Congratulations! If you have all the chips, then you are done.
{{Level Progression|Swivels|Alone}}
{{Level Progression|Swivels|Alone}}
[[Category:Levels with difficulty 1]]

Latest revision as of 10:47, 6 March 2021

Error while fetching data from URL https://api.bitbusters.club/wiki/level_listing.php?pack=cc2&level=9: $2.
HTTP request timed out.
There was a problem during the HTTP request: 0 Error
{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Error: no local variable "NAME" has been set. |- | colspan="2"|CC2 Level 9.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- ! width="1%" nowrap="nowrap"|Hint | (See "Hints" section) |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Lesson 2 is the 9th level in Chip's Challenge 2, and the second of the lesson levels. It was created by Chuck Sommerville.

Full level map[edit]

Cc2 full map level 9.png

Hints[edit]

  • You will have to collect all 50 chips on this level to pass the chip socket at the end.
  • Be careful! There are monsters on this level. If you hit one, you will die.
  • Grab the chips in this maze of thin purple panel walls.
  • The ant hugs the left wall, tracing the path along the side of the wall.
  • You are safe as long as you don't get in his way.
  • The centipede hugs the right wall, tracing the path along the side of the wall.
  • The glider can cross water, while other monsters fall in and drown.
  • The glider will go straight until it hits something. It will then try to turn left.
  • If it can't turn left, it will turn right. Otherwise it will turn around.
  • The fire box can cross fire, while other monsters avoid fire.
  • The fire box will go straight until it hits something. It will then try to turn right.
  • If it can't turn right, it will turn left. Otherwise it will turn around.
  • The purple balls bounce back the way they came if they can't go straight.
  • The green toggle button opens and closes the green toggle doors.
  • The green toggle button changes these green chips and green bombs to their other state.
  • Green chips and green bombs count towards your chips left needed to pass the chip socket.
  • When you push an ice block into water, it makes an ice patch. Push these ice blocks into the water to build three bridges.
  • More than one ice block can be pushed at a time.
  • When you push ice blocks into fire, they melt into water.
  • Push the ice into the fire to make water, then push the dirt into the water to make a dirt bridge.
  • Monsters are stopped by dirt and gravel.
  • The red teeth always move toward you. Lure the teeth into the dead end.
  • These special colored floors and walls are just for decoration.
  • Congratulations! If you have all the chips, then you are done.
Previous Level Current Level Next Level
← Swivels Lesson 2 (CC2 level) Alone →