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Chipster1059 (talk | contribs) (more info, removing stub) |
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|image cc2 = [[File:Slime.gif]] | |image cc2 = [[File:Slime.gif]] | ||
|cc2 = Yes | |cc2 = Yes | ||
| | |cc2id = 21 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
'''Slime''' is a [[terrain]] introduced in [[Chip's Challenge 2]]. All [[movable object]]s die in slime except [[blob]]s, [[ghost]]s, [[dirt block]]s, and [[ice block]]s. If a [[blob]] touches slime, it will spread it to adjacent [[floor]] tiles that it travels to, potentially covering up [[wire]]s and [[Wire#Wire tunnel|wire tunnels]]. A blob will stop spreading slime once it steps onto any non-floor terrain. [[Ghost]]s are unaffected by slime. Dirt and ice blocks remove slime that they move onto. | |||
'''Slime''' is a |
Latest revision as of 12:00, 1 June 2021
CC2 Image(s) | |
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Found in | |
Steam ID | 21 |
Multi-directional? | No |
Moves? | No |
Slime is a terrain introduced in Chip's Challenge 2. All movable objects die in slime except blobs, ghosts, dirt blocks, and ice blocks. If a blob touches slime, it will spread it to adjacent floor tiles that it travels to, potentially covering up wires and wire tunnels. A blob will stop spreading slime once it steps onto any non-floor terrain. Ghosts are unaffected by slime. Dirt and ice blocks remove slime that they move onto.