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{{Infobox | {{Infobox Tile | ||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 92 ''(N)'' | |cc1index = 92 ''(N)''<br>93 ''(W)''<br>94 ''(S)''<br>95 ''(E)'' | ||
|cc2id=54 | |||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = Yes | |moves = Yes | ||
}} | }} | ||
The '''blob''' is an amoeba-like green [[monster]] whose direction is completely random, and moves at half the rate of other monsters. The only limits on a blob's direction are illegal moves. | |||
The '''blob''' is an amoeba-like green [[monster]] whose direction is completely random, and moves | |||
In [[Chip's Challenge 1]], the blob is the only monster that is never cloned. | In [[Chip's Challenge 1]], the blob is the only monster that is never cloned. | ||
== | == General mechanics == | ||
The direction of the blob usually means nothing, because the randomly selected direction will take effect from a blob's first move onwards. This random value is not reset between deaths and levels so blobs will usually move differently between attempts<ref>An exception is the [[Chip's Challenge for Atari Lynx|original Lynx]] version where the value does reset between attempts.</ref>. | |||
The direction of the blob | |||
== [[MS Ruleset|MS]] behavior == | |||
In MS blobs move every other turn, depending on the level's current [[Odd and even step|step]]. A blob's direction is randomly chosen from all ''legal'' directions, meaning that if a path is open a blob will always move. | |||
A side effect of the random movement is that a blob on a cloner will clone in any legal direction, regardless of the direction of the blob on the [[clone machine]]. | |||
== [[Lynx Ruleset|Lynx]] behavior == | |||
In Lynx blobs move at half the speed of other monsters, taking 8 ticks to complete a move. Unlike MS blobs will randomly choose ''any'' direction, meaning that even with an open path blobs can remain stuck for some time. | |||
Blobs on clone machines and moving through traps do follow the direction of the blob, cloning or moving according to the direction of the blob on the machine or in the trap. | |||
=== [[Ruleset#Steam ruleset (CC2)|Steam]] behavior === | |||
In Steam blobs act almost identical to Lynx except for the random selection. In Steam levels have 3 settings for blobs: '''Deterministic''', which causes all blobs to act the same between deaths; '''4 Patterns''', which causes the blobs to cycle through 4 possible patterns of movement; and '''Extra Random''', which causes the blobs to cycle through 256 possible patterns move movement. | |||
== Origins == | == Origins == | ||
[[Melinda]]'s [[special dispatch]]es reveal where the blob came from: it was an accidental creation from a series of failed genetic experiments. [[Blobnet]] was the first appearance of the blob, and they largely appeared sparsely from then on, save for [[Blobdance]] much later in the game. | |||
[[Melinda]]'s [[special dispatch]]es reveal where the blob came from: it was an accidental creation from a series of failed genetic experiments. Blobnet was the first appearance of the blob, and they largely appeared sparsely from then on | |||
== See also == | == See also == | ||
* [[Odd and even step]] | |||
* [[Blobnet]] | |||
== Footnotes == |
Latest revision as of 09:14, 8 July 2021
MSCC Image(s) | |
---|---|
CC2 Image(s) | |
Found in | |
MSCC Index | 92 (N) 93 (W) 94 (S) 95 (E) |
Steam ID | 54 |
Multi-directional? | Yes |
Moves? | Yes |
The blob is an amoeba-like green monster whose direction is completely random, and moves at half the rate of other monsters. The only limits on a blob's direction are illegal moves.
In Chip's Challenge 1, the blob is the only monster that is never cloned.
General mechanics[edit]
The direction of the blob usually means nothing, because the randomly selected direction will take effect from a blob's first move onwards. This random value is not reset between deaths and levels so blobs will usually move differently between attempts[1].
MS behavior[edit]
In MS blobs move every other turn, depending on the level's current step. A blob's direction is randomly chosen from all legal directions, meaning that if a path is open a blob will always move.
A side effect of the random movement is that a blob on a cloner will clone in any legal direction, regardless of the direction of the blob on the clone machine.
Lynx behavior[edit]
In Lynx blobs move at half the speed of other monsters, taking 8 ticks to complete a move. Unlike MS blobs will randomly choose any direction, meaning that even with an open path blobs can remain stuck for some time.
Blobs on clone machines and moving through traps do follow the direction of the blob, cloning or moving according to the direction of the blob on the machine or in the trap.
Steam behavior[edit]
In Steam blobs act almost identical to Lynx except for the random selection. In Steam levels have 3 settings for blobs: Deterministic, which causes all blobs to act the same between deaths; 4 Patterns, which causes the blobs to cycle through 4 possible patterns of movement; and Extra Random, which causes the blobs to cycle through 256 possible patterns move movement.
Origins[edit]
Melinda's special dispatches reveal where the blob came from: it was an accidental creation from a series of failed genetic experiments. Blobnet was the first appearance of the blob, and they largely appeared sparsely from then on, save for Blobdance much later in the game.
See also[edit]
Footnotes[edit]
- ↑ An exception is the original Lynx version where the value does reset between attempts.