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Paramecium: Difference between revisions
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{{Infobox Tile | {{Infobox Tile | ||
|image = [[ | |image cc1 = [[File:Paramecium NS.png]]<br/>[[File:Paramecium WE.png]][[File:Paramecium NS.png]][[File:Paramecium WE.png]] | ||
[[ | |image cc2 = [[File:CentipedeN.gif]]<br/>[[File:CentipedeW.gif]][[File:CentipedeS.gif]][[File:CentipedeE.gif]] | ||
| | |cc1 = Yes | ||
|cc2 = Yes | |||
|cc1index = 96 ''(N)''<br>97 ''(W)''<br>98 ''(S)''<br>99 ''(E)'' | |||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = Yes | |moves = Yes | ||
}} | }} | ||
{{Redirect|Paramecia|the [[Chip's Challenge Level Pack 2|CCLP2]] level with this name|Paramecia (CCLP2 level)}} | |||
{{ | A '''paramecium''' (plural: '''paramecia''', called a '''centipede''' in [[Chip's Challenge 2]]) is a [[monster]] in [[Chip's Challenge]]. It always stays to the right when it moves, so if there is no wall to the right of it, it will turn right. If there is no wall within its vicinity, it will resort to continually turning clockwise in a 2-by-2 square until a wall appears to the right of it. A demonstration of this movement pattern is shown in the following diagram: | ||
A '''paramecium''', called a '''centipede''' in [[Chip's Challenge 2]] | |||
[[File:Paramecium demo.png]] | [[File:Paramecium demo.png]] | ||
The blue line is the path the paramecium will take around the walls. It simply turns right at every opportunity it can, opting to go straight when it can't turn right, and going left when both right and forwards are blocked. | |||
The last important gameplay element which pertains to the paramecium is the [[Controller and Boss Glitch]]. | The last important gameplay element which pertains to the paramecium is the [[Controller and Boss Glitch]]. |
Latest revision as of 09:54, 11 July 2024
MSCC Image(s) | |
---|---|
CC2 Image(s) | |
Found in | |
MSCC Index | 96 (N) 97 (W) 98 (S) 99 (E) |
Steam ID | Unknown edit |
Multi-directional? | Yes |
Moves? | Yes |
A paramecium (plural: paramecia, called a centipede in Chip's Challenge 2) is a monster in Chip's Challenge. It always stays to the right when it moves, so if there is no wall to the right of it, it will turn right. If there is no wall within its vicinity, it will resort to continually turning clockwise in a 2-by-2 square until a wall appears to the right of it. A demonstration of this movement pattern is shown in the following diagram:
The blue line is the path the paramecium will take around the walls. It simply turns right at every opportunity it can, opting to go straight when it can't turn right, and going left when both right and forwards are blocked.
The last important gameplay element which pertains to the paramecium is the Controller and Boss Glitch.
Origins[edit]
The paramecium was a "pet" in Melinda's lab and was originally one of a kind, until her historically disastrous experiments let them out to multiply. The first specimen was introduced in Chchchips by the special dispatch, and is the last of the nine monsters to be introduced to the game.