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'''Desert Oasis''' is the 47th level in [[Chip's Challenge 2]]. It was created by [[Joshua Bone]]. | '''Desert Oasis''' is the 47th level in [[Chip's Challenge 2]]. It was created by [[Joshua Bone]]. | ||
In this level, the player must deduce that all [[random force floor]]s share a clockwise pattern, and must push blocks on the random floor floor 4 tiles south of the exit while the random force floor direction is pointed north. | |||
== Full level map == | == Full level map == | ||
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{{Level Progression|Long Lost Friend|Trial of Elements}} | {{Level Progression|Long Lost Friend|Trial of Elements}} | ||
Latest revision as of 23:38, 20 July 2024
Level set | Chip's Challenge 2 |
---|---|
Level number | 47 |
Designer | Joshua Bone |
Hint | The random force floor really has a sequence. |
Chips | 0 required / 0 available |
Time limit | 200 |
Steam (Scores) | |
Bold time | 180 |
Public time | 180 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | 25300 |
Public score | 25300 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Desert Oasis is the 47th level in Chip's Challenge 2. It was created by Joshua Bone.
In this level, the player must deduce that all random force floors share a clockwise pattern, and must push blocks on the random floor floor 4 tiles south of the exit while the random force floor direction is pointed north.
Full level map[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Long Lost Friend | Desert Oasis | Trial of Elements → |
Categories:
- Chip's Challenge 2 Levels
- Levels designed by Joshua Bone
- Levels with casual difficulty 2 (Steam)
- Levels with bold execution difficulty 3 (Steam)
- Levels with bold routing difficulty 3 (Steam)
- Levels with casual difficulty 2 (Steam score)
- Levels with bold execution difficulty 3 (Steam score)
- Levels with bold routing difficulty 3 (Steam score)