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Lesson 7: Difference between revisions
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{{Distinguish|Lesson 7 (CC2 level)}} | {{Distinguish|Lesson 7 (CC2 level)}} | ||
'''Lesson 7''' is the seventh level in [[Chip's Challenge 1]]. In this [[lesson level]], [[Chip]] is introduced to [[recessed wall]]s, [[thief|thieves]], and [[teleport]]s, | '''Lesson 7''' is the seventh level in [[Chip's Challenge 1]]. In this [[lesson level]], [[Chip]] is introduced to [[recessed wall]]s, [[thief|thieves]], and [[teleport]]s, as well as [[thin wall]]s. | ||
To complete Lesson 7, Chip must pass the [[element]] with ''only'' its requisite [[boot]], as after collecting the [[computer chip|chip]] the thief will take the boot, and only ''then'' collect the other boot and use it. For more on the mechanics of teleports, see its page. | To complete Lesson 7, Chip must pass the [[element]] with ''only'' its requisite [[boot]], as after collecting the [[computer chip|chip]] the thief will take the boot, and only ''then'' collect the other boot and use it. For more on the mechanics of teleports, see its page. |
Revision as of 16:34, 10 June 2025
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Level set | Chip's Challenge 1 |
---|---|
Level number | 7 |
Designer | Chuck Sommerville |
Password | FXQO |
Hint | Teleports can be directional. The thief takes your tools. New walls can appear under you. |
Chips | 3 required / 3 available |
Time limit | 150 |
MS (Scores) | |
Bold time | 139 |
Public time | 139 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 135 |
Public time | 135 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 135 |
Public time | 135 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Not to be confused with Lesson 7 (CC2 level).
Lesson 7 is the seventh level in Chip's Challenge 1. In this lesson level, Chip is introduced to recessed walls, thieves, and teleports, as well as thin walls.
To complete Lesson 7, Chip must pass the element with only its requisite boot, as after collecting the chip the thief will take the boot, and only then collect the other boot and use it. For more on the mechanics of teleports, see its page.
The fastest way through is >D to the chip, >U to the flippers, then >DL to the water, followed by >RL to the fire boots and >U to the fire. From there, a >D or >R move allows Chip to go through the socket and walk into the exit.
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
---|---|---|
← Lesson 6 | Lesson 7 | Lesson 8 → |
Categories:
- Chip's Challenge 1 Levels
- Levels designed by Chuck Sommerville
- Levels with casual difficulty 1 (MS)
- Levels with bold execution difficulty 2 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with casual difficulty 1 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)
- Levels with casual difficulty 1 (Steam)
- Levels with bold execution difficulty 1 (Steam)
- Levels with bold routing difficulty 1 (Steam)