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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

The Ghosts at the Massingham Mansion is the 101st level in Chip's Challenge Level Pack 3. It was created by Andrew Gapic.

607 route: Go to the top right and collect the fire boots, then the 6 chips below. Now go down to the area with 4 blocks. Push the lowest one 2R (collecting a yellow key), then bring the top one up to the top (2 gliders will have entered the 3x2 area near the top right – the block will deflect them into the middle, but they will return. Push this block into the water column towards the left. Follow with block 2, then collect the 3 chips in the centre room with the glider, then go down to the bottom right corner. Collect the red key, then push the block up to the top (getting the chips in the process). Push this block to RD from the red door in the top left, enter this room and collect the yellow keys from the bugs. Now push the block into the water, wait [1] before stepping on it, then wait [3] before pressing the brown button. This will release a glider at the bottom of the level which will collide with the other glider, hit a green button, then explode a bomb. Now collect the remaining block from the room just below the exit, and bridge across the water to reach the yellow door. Go in and explode the bombs to collect a blue key. Go back down to the bottom right and through the blue door and R through the teleport to collect 2 chips, teleport back and then teleport D to the bottom left room. Move the block 2R 2U, press the red button 3 times, and push the block 2R to deflect the 3 cloned gliders (even though there is a red button in front of the clone machine, no gliders are created when it is pressed). Collect the chip, exit via the yellow door, collect the chips in the tank room, then the chips in the central glider room (behind the yellow door), then go through the sockets below to get a green key (go across the gravel and down the left side). Go back out across the gravel, go back to the tank room to collect the 2 red keys behind the green door. Head back towards the start and go through the toggle wall to collect 2 more red keys, then go back out via the recessed wall to the exit.

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