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imported>Random 8
(I calculated the lynx melinda to be 261 a while ago... also, left-aligned second video)
 
m (Updated to new level template)
 
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{{Infobox Level New
{{Infobox Level
|name = The Last Starfighter
|pack = cclp1
|image = [[Image:CCLP1_Level_28.png|300px]]
|levelset = [[Chip's Challenge Level Pack 1]]
|level = 28
|level = 28
|password = KOZP
|image = [[File:CCLP1_Level_28.png|300px]]
|hint = You are the last hope.
|hint = You are the last hope.
|chips required = 40
|chips available = 40
|time = 350
|bold ms = 276 (the [[Melinda time]] is calculated to be 280)
|difficulty ms = 1
|bold difficulty ms = 5
|bold complexity ms = 2
|bold lynx = 258 (the [[Melinda time]] is calculated to be 261)
|difficulty lynx = 1
|bold difficulty lynx = 5
|bold complexity lynx = 3
}}
}}


'''The Last Starfighter''' is the 28th level in [[Chip's Challenge Level Pack 1]]. It was created by [[Dave Varberg|Dave Varberg.]]
'''The Last Starfighter''' is the 28th level in [[Chip's Challenge Level Pack 1]]. It was created by [[Dave Varberg]].  The current [[Bold time|bold]] routes for both [[ruleset]]s have about a 1/400 chance of success, requiring [[Chip]] to [[Clone machine|clone]] two [[blob]]s from the third [[clone button]] and one of the blobs to clone at least two more blobs from the fourth clone button in order to clear all of the [[bomb]]s guarding the [[exit]]. Any extra blobs then have to stay out of the way on the return trip.
 
==Full level map==
[[File:Cclp1_full_map_level_28.png|500px]]


==Walkthrough==
==Walkthrough==


[[File:CCLP1 28 Lynx|thumb|left|335 px]]
{{#ev:youtube|r_ZRn3ea3mo}}
 
[[File:CCLP1 level 28 solution - 274 seconds|thumb|left|425px]]


{{Level Progression|Teleport Depot|Sky High or Deep Down}}
{{Level Progression|Teleport Depot|Sky High or Deep Down}}

Latest revision as of 04:47, 30 April 2020

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{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Error: no local variable "NAME" has been set. |- | colspan="2"|CCLP1 Level 28.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- ! width="1%" nowrap="nowrap"|Hint | You are the last hope. |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

The Last Starfighter is the 28th level in Chip's Challenge Level Pack 1. It was created by Dave Varberg. The current bold routes for both rulesets have about a 1/400 chance of success, requiring Chip to clone two blobs from the third clone button and one of the blobs to clone at least two more blobs from the fourth clone button in order to clear all of the bombs guarding the exit. Any extra blobs then have to stay out of the way on the return trip.

Full level map[edit]

Cclp1 full map level 28.png

Walkthrough[edit]

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