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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp3 | ||
|level = 47 | |level = 47 | ||
| | |image = [[File:CCLP3 Level 47.png|300px]] | ||
|hint = Collect the chips and guide a path for the fireball. | |hint = Collect the chips and guide a path for the fireball. | ||
}} | }} | ||
'''Flame Thrower''' is the 47th level in [[Chip's Challenge Level Pack 3]]. It was created by [[James Spriggs]]. Quite literally, Chip throws [[fireball|flames]] into [[bomb]]s throughout this level, collecting chips in specific orders to deflect them along specific paths. The final room includes three fireballs that must clear the way to two [[key]]s and the path to the [[exit]]. The level is made easier to complete by not requiring every chip to be collected. | |||
'''Flame Thrower''' is the 47th level in [[Chip's Challenge Level Pack 3]]. It was created by James Spriggs. Quite literally, Chip throws [[fireball|flames]] into [[bomb]]s throughout this level, collecting chips in specific orders to deflect them along specific paths. The final room includes three fireballs that must clear the way to two [[key]]s and the path to the [[exit]]. The level is made easier to complete by not requiring every chip to be collected. | |||
A good strategy for solving the level, regardless of intended speed, is to create a path for a fireball to follow and then release it from its 'cage' so that it will blow up a bomb without any further guidance from Chip. If the 2 tile sections prove challenging, the trick is to take the chip when the fireball is adjacent to it, as the fireball will move first and deflect off of the now-taken chip. | A good strategy for solving the level, regardless of intended speed, is to create a path for a fireball to follow and then release it from its 'cage' so that it will blow up a bomb without any further guidance from Chip. If the 2 tile sections prove challenging, the trick is to take the chip when the fireball is adjacent to it, as the fireball will move first and deflect off of the now-taken chip. | ||
== Trivia == | |||
*During creation of this level, Spriggs wanted the chip counter to read 0, but this was later changed upon initially releasing the level. The intent was that all chips would need to be collected, but there was a miscount and thus there are 34 extra chips. | *During creation of this level, Spriggs wanted the chip counter to read 0, but this was later changed upon initially releasing the level. The intent was that all chips would need to be collected, but there was a miscount and thus there are 34 extra chips. | ||
== Full level map == | |||
[[File:Cclp3_full_map_level_47.png|500px]] | |||
== Walkthrough == | |||
{{#ev:youtube|_XAul-qSdbg}} | |||
{{Level Progression|Get a Clue|All About Buttons}} | {{Level Progression|Get a Clue|All About Buttons}} |
Latest revision as of 05:30, 30 April 2020
Level set | Chip's Challenge Level Pack 3 |
---|---|
Level number | 47 |
Designer | James Spriggs |
Password | AAXS |
Hint | Collect the chips and guide a path for the fireball. |
Chips | 300 required / 334 available |
Time limit | 450 |
MS (Scores) | |
Bold time | 371 |
Public time | 369 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 370 |
Public time | 367 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Flame Thrower is the 47th level in Chip's Challenge Level Pack 3. It was created by James Spriggs. Quite literally, Chip throws flames into bombs throughout this level, collecting chips in specific orders to deflect them along specific paths. The final room includes three fireballs that must clear the way to two keys and the path to the exit. The level is made easier to complete by not requiring every chip to be collected.
A good strategy for solving the level, regardless of intended speed, is to create a path for a fireball to follow and then release it from its 'cage' so that it will blow up a bomb without any further guidance from Chip. If the 2 tile sections prove challenging, the trick is to take the chip when the fireball is adjacent to it, as the fireball will move first and deflect off of the now-taken chip.
Trivia[edit]
- During creation of this level, Spriggs wanted the chip counter to read 0, but this was later changed upon initially releasing the level. The intent was that all chips would need to be collected, but there was a miscount and thus there are 34 extra chips.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Get a Clue | Flame Thrower | All About Buttons → |
- Chip's Challenge Level Pack 3 Levels
- Levels designed by James Spriggs
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 3 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 3 (Lynx)