Please create an account or Login! Have fun!
Recess: Difference between revisions
Tylersontag (talk | contribs) |
mNo edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp3 | ||
|level = 25 | |level = 25 | ||
| | |image = [[File:CCLP3_Level_25.png|300px]] | ||
|hint = This level is possible too! | |hint = This level is possible too! | ||
}}'''Recess''' is the 25th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Jeffrey Bardon]]. After the previous level being "impossible", the hint insists that ''Recess'' is also possible. The trick in these four sections of nine chips (some overlapping) is to get some from the ''outside''. | |||
}} | |||
'''Recess''' is the 25th level in [[Chip's Challenge Level Pack 3]]. It was created by Jeffrey Bardon. After the previous level being "impossible", the hint insists that ''Recess'' is also possible. The trick in these four sections of nine chips (some overlapping) is to get some from the ''outside''. | |||
Move straight to the north room and collect chip 8 first, then URU 2L 2D, then collect the northwest chip and chip 6 to the west, and repeat the same movement pattern to the west and south. To the east, with the [[exit]] behind chip 6, one backtrack is necessary: run straight north and take the southeast and northeast chips as well as 7, 4 and 1, then move 2R 2D LUR to arrive back at the exit with all the chips. The [[glider]]s will not interfere with this route. | Move straight to the north room and collect chip 8 first, then URU 2L 2D, then collect the northwest chip and chip 6 to the west, and repeat the same movement pattern to the west and south. To the east, with the [[exit]] behind chip 6, one backtrack is necessary: run straight north and take the southeast and northeast chips as well as 7, 4 and 1, then move 2R 2D LUR to arrive back at the exit with all the chips. The [[glider]]s will not interfere with this route. | ||
==Trivia== | == Trivia == | ||
The hint is a veiled reference to [[Possible]], which is based on a 3x3 grid - much like each of the four sections in this level. | The hint is a veiled reference to [[Possible]], which is based on a 3x3 grid - much like each of the four sections in this level. | ||
==Full level map== | |||
[[File:Cclp3_full_map_level_25.png|500px]] | |||
== Walkthrough == | == Walkthrough == |
Latest revision as of 05:23, 30 April 2020
Level set | Chip's Challenge Level Pack 3 |
---|---|
Level number | 25 |
Designer | Jeffrey Bardon |
Password | RDQT |
Hint | This level is possible too! |
Chips | 36 required / 36 available |
Time limit | 120 |
MS (Scores) | |
Bold time | 99 |
Public time | 99 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 99 |
Public time | 99 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Recess is the 25th level in Chip's Challenge Level Pack 3. It was created by Jeffrey Bardon. After the previous level being "impossible", the hint insists that Recess is also possible. The trick in these four sections of nine chips (some overlapping) is to get some from the outside.
Move straight to the north room and collect chip 8 first, then URU 2L 2D, then collect the northwest chip and chip 6 to the west, and repeat the same movement pattern to the west and south. To the east, with the exit behind chip 6, one backtrack is necessary: run straight north and take the southeast and northeast chips as well as 7, 4 and 1, then move 2R 2D LUR to arrive back at the exit with all the chips. The gliders will not interfere with this route.
Trivia[edit]
The hint is a veiled reference to Possible, which is based on a 3x3 grid - much like each of the four sections in this level.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Impossible? | Recess | Spiral → |
- Chip's Challenge Level Pack 3 Levels
- Levels designed by Jeffrey Bardon
- Levels with casual difficulty 1 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with casual difficulty 1 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)