Insane level: Difference between revisions

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* [[the most insane level ever!]]
* [[the most insane level ever!]]
* Much of [[Evan Dummit]]'s [[Inanity.dat]], a notable showcase for advanced coding
* Much of [[Evan Dummit]]'s Insanity, a notable showcase for advanced coding
* Several levels in [[Tyler Sontag]]'s TCCLPRejects
* Several levels in [[Tyler Sontag]]'s TCCLPRejects
* [[Mike L.]]'s ''THE MOST INSANE LEVEL... IN THIS SET''
* [[Mike L.]]'s ''THE MOST INSANE LEVEL... IN THIS SET''
* [[ccexplore]]'s ''superChip''
* [[ccexplore]]'s ''superChip''
* [[User:Chiphome5|ChipHome5]]'s ''Delivery Ship''
* [[User:Chiphome5|ChipHome5]]'s ''[[Delivery Ship]]''
[[Category:Terminology]]
[[Category:Terminology]]

Latest revision as of 04:39, 21 September 2019

An insane level is any level which uses Data resetting or the Multiple Tank Glitch. The term insane level originates from the first level to use data resetting: David Stolp's the most insane level ever!, which today is very long for an insane level and is often known as one of the hardest levels ever to exist. Insane levels will not work properly in Tile World, as data resetting and the multiple tank glitch have not been implemented.

List of known insane levelsEdit