Please create an account or Login! Have fun!

Joyride I: Difference between revisions

Jump to navigation Jump to search
m (Tylersontag moved page joyride I to Joyride I over redirect: revert)
mNo edit summary
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox Level New|
{{Infobox Level
|name = Joyride I
|pack = cclp2
|image = [[Image:CCLP2 Level 107.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 107
|level = 107
|password = JNYS
|image = [[File:CCLP2 Level 107.png|300px]]
|hint = No
|chips required = 0
|chips available = 0
|time = 26
|bold ms = 6
|bold lynx = 2


|difficulty ms = 2
|bold difficulty ms = 1
|bold complexity ms = 1
|difficulty lynx = 2
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}


'''Joyride I''' is the 107th level in [[Chip's Challenge Level Pack 2]]. This level is slightly harder than the previous, because Chip actually has a chance to run out of time if he doesn't watch where he's sliding, and the [[bomb]]s may be annoying, but overall it's another easy knockout.
'''Joyride I''' is the 107th level in [[Chip's Challenge Level Pack 2]]. This level is overall another easy knockout; however, Chip actually has a chance to run out of time if he doesn't watch where he's sliding, and the [[bomb]]s may be annoying. Fortunately, much like [[Bounce]], it's a very short level.


To speed things up, step RU to override the [[force floor]] in front of the [[teleport]], skipping about halfway through the first slalom. The rest of the route generally stays towards the inside layer of walls, since this keeps Chip closer to the exit and avoids having to move across the columns. Only stay out of the inside layer when avoiding bombs.
To speed things up, step RU to override the [[force floor]] in front of the [[teleport]], skipping about halfway through the first slalom. The rest of the route generally stays towards the inside layer of [[wall]]s, since this keeps [[Chip]] closer to the [[exit]] and avoids having to move across the columns. Only stay out of the inside layer when avoiding bombs.


This level and its [[Joyride II|sequel seven levels later]] were originally designed by Christian Ståhl, and were a blueprint for similar designs later in CC history.
==Full level map==
[[File:Cclp2_full_map_level_107.png|500px]]  


== Walkthrough ==
== Walkthrough ==

Latest revision as of 04:50, 30 April 2020

Joyride I is the 107th level in Chip's Challenge Level Pack 2. This level is overall another easy knockout; however, Chip actually has a chance to run out of time if he doesn't watch where he's sliding, and the bombs may be annoying. Fortunately, much like Bounce, it's a very short level.

To speed things up, step RU to override the force floor in front of the teleport, skipping about halfway through the first slalom. The rest of the route generally stays towards the inside layer of walls, since this keeps Chip closer to the exit and avoids having to move across the columns. Only stay out of the inside layer when avoiding bombs.

Full level map[edit]

Cclp2 full map level 107.png

Walkthrough[edit]

Previous Level Current Level Next Level
← Bounce Joyride I Tricks →