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{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 67 | |level = 67 | ||
| | |image = [[File:Level_67.png|300px]] | ||
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}} | }} | ||
'''Chipmine''' is the 67th level in [[Chip's Challenge 1]]. The entire level is one huge [[blue wall]] maze; the only things not blue walls are Chip and his start space, the chips, and the [[socket]] and exit. Blue wall mazes tend to be very difficult when chasing the [[bold time]], but Chipmine's construction allows it to be solved fairly easily and without too much wasted time: all wall barriers are one space thick, as demanded by the 28 chips with 26 in dead ends, and thus finding a few chips will reveal most or all of the paths to the rest of them. | '''Chipmine''' is the 67th level in [[Chip's Challenge 1]]. The entire level is one huge [[blue wall]] maze; the only things not blue walls are Chip and his start space, the chips, and the [[socket]] and exit. Blue wall mazes tend to be very difficult when chasing the [[bold time]], but Chipmine's construction allows it to be solved fairly easily and without too much wasted time: all wall barriers are one space thick, as demanded by the 28 chips with 26 in dead ends, and thus finding a few chips will reveal most or all of the paths to the rest of them. | ||
Most of the level is solved by "playing bug" after turning north from the start and "playing paramecium" from the south, and additional strategy is possible in [[Lynx]]: Chip can turn left or right at the first legal opportunity, and without actually touching any of the real blue walls, by holding down a subordinate keystroke and waiting. A map provides a guide for all strategic maneuvers and maze enthusiasts: | Most of the level is solved by "playing bug" after turning north from the start and "playing paramecium" from the south, and additional strategy is possible in [[Lynx ruleset|Lynx]]: Chip can turn left or right at the first legal opportunity, and without actually touching any of the real blue walls, by holding down a subordinate keystroke and waiting. A map provides a guide for all strategic maneuvers and maze enthusiasts: | ||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cc1_full_map_level_67.png|500px]] | ||
== Walkthrough == | == Walkthrough == |
Latest revision as of 04:23, 30 April 2020
Level set | Chip's Challenge 1 |
---|---|
Level number | 67 |
Designer | Unknown |
Password | GGJA |
Chips | 28 required / 28 available |
Time limit | 700 |
MS (Scores) | |
Bold time | 518 |
Public time | 518 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 518 |
Public time | 518 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 518 |
Public time | 518 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Chipmine is the 67th level in Chip's Challenge 1. The entire level is one huge blue wall maze; the only things not blue walls are Chip and his start space, the chips, and the socket and exit. Blue wall mazes tend to be very difficult when chasing the bold time, but Chipmine's construction allows it to be solved fairly easily and without too much wasted time: all wall barriers are one space thick, as demanded by the 28 chips with 26 in dead ends, and thus finding a few chips will reveal most or all of the paths to the rest of them.
Most of the level is solved by "playing bug" after turning north from the start and "playing paramecium" from the south, and additional strategy is possible in Lynx: Chip can turn left or right at the first legal opportunity, and without actually touching any of the real blue walls, by holding down a subordinate keystroke and waiting. A map provides a guide for all strategic maneuvers and maze enthusiasts:
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Victim | Chipmine | Eeny Miny Moe → |
- Chip's Challenge 1 Levels
- Levels by unknown designers
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 3 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 2 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)
- Levels with casual difficulty 2 (Steam)
- Levels with bold execution difficulty 2 (Steam)
- Levels with bold routing difficulty 1 (Steam)