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Lesson 6 (CC2 level): Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|pack = cc2 | |pack = cc2 | ||
|level = | |level = 60 | ||
|image = [[Image: | |image = [[Image:CC2_Level_60.png|300px]] | ||
|hint = (See "Hints" section) | |hint = (See "Hints" section) | ||
}} | }} | ||
{{Distinguish|Lesson 6}} | |||
'''Lesson 6''' is the 60th level in [[Chip's Challenge 2]], and the sixth of the [[lesson level]]s. It was created by [[Chuck Sommerville]]. | '''Lesson 6''' is the 60th level in [[Chip's Challenge 2]], and the sixth of the [[lesson level]]s. It was created by [[Chuck Sommerville]]. | ||
Latest revision as of 10:56, 6 March 2021
Level set | Chip's Challenge 2 |
---|---|
Level number | 60 |
Designer | Chuck Sommerville |
Hint | (See "Hints" section) |
Chips | 53 required / 53 available |
Time limit | 0 |
Steam (Scores) | |
Bold time | 0 |
Public time | 0 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | 30050 |
Public score | 30050 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Not to be confused with Lesson 6.
Lesson 6 is the 60th level in Chip's Challenge 2, and the sixth of the lesson levels. It was created by Chuck Sommerville.
Full level map[edit]
Hints[edit]
- When you have the lightning bolt, standing on a wire turns the wire on.
- Remember that wired flame jets change state when their input goes from off to on.
- Monsters can eat blue keys. In this room you will have to race a monster to pick up a blue key.
- You will not be fast enough to pick up the key without these speed boots.
- When you step on this trap release, the race is on.
- These on/off switches can send power down the wires they are attached to.
- Red teleports that are wired can be turned on and off.
- When blue teleports are wired together, you can only exit other teleports on the same circuit.
- The black button output is always on, unless it is pressed.
- You must turn off the power from all buttons attached to a wire for the wire to turn off.
- Push these 3 blocks onto the 3 buttons to turn off the power to the purple toggle door.
- The vertical and horizontal outputs of black buttons are on separate circuits.
- Line these 3 blocks up vertically, then again horizontally.
- The grey buttons change the state of things in a 5 by 5 square around them.
- When there is a red dot on a train track junction, it becomes a switch.
- Track switches change every time something goes over them.
- When a track switch is wired, it changes state when its input goes from off to on.
- This is a thief bribe. if you have it, the thief will take the bribe instead of your tools.
- Here is another thief bribe to keep you from losing your red key.
- This room has a mirror Chip. he will move anytime you move. he follows your lead.
- This button will release the mirror chip from his tiny cell.
- Try to get the mirror chip to step on this button so you can exit.
Previous Level | Current Level | Next Level |
---|---|---|
← Trial and Error? | Lesson 6 (CC2 level) | Feeding Time → |
Categories:
- Chip's Challenge 2 Levels
- Levels designed by Chuck Sommerville
- Levels with casual difficulty 1 (Steam)
- Levels with bold execution difficulty 1 (Steam)
- Levels with bold routing difficulty 1 (Steam)
- Levels with casual difficulty 1 (Steam score)
- Levels with bold execution difficulty 1 (Steam score)
- Levels with bold routing difficulty 1 (Steam score)