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{{Infobox Tile
{{Infobox Tile
|image = [[Image:Bug N.png]]<br>[[Image:Bug W.png]][[Image:Bug S.png]][[Image:Bug E.png]]
|image cc1 = [[Image:Bug N.png]]<br>[[Image:Bug W.png]][[Image:Bug S.png]][[Image:Bug E.png]]
 
|image cc2 = [[Image:AntN.gif]]<br>[[Image:AntW.gif]][[Image:AntS.gif]][[Image:AntE.gif]]
[[Image:AntN.gif]]<br>[[Image:AntW.gif]][[Image:AntS.gif]][[Image:AntE.gif]]
|cc1 = Yes
|index = 64 ''(N)'', 65 ''(W)'', 66 ''(S)'', 67 ''(E)''
|cc2 = Yes
|cc1index  = 64 ''(N)''<br>65 ''(W)''<br>66 ''(S)''<br>67 ''(E)''
|multidirectional = Yes
|multidirectional = Yes
|moves = Yes
|moves = Yes
}}
}}
{{otheruses4|a monster in [[Chip's Challenge]]|the term used for a fallacy in a program, including Chip's Challenge|Glitch}}
A '''bug''', sometimes referred to as a '''bee''' and called an '''ant''' in [[Chip's Challenge 2]], is a [[monster]] in [[Chip's Challenge]] that always moves along the left wall. The bug is the first monster seen in the game, originally introduced in [[Lesson 2]].


{{otheruses4|a monster in Chip's Challenge|the term used for a fallacy in a program, including Chip's Challenge|Glitch}}
If there is no wall to the left of a bug, it will turn left. If there is no wall within its vicinity, it will resort to continually turning clockwise in a 2-by-2 square until a wall appears to the left of it. Bugs will die in [[water]] and [[acting wall|avoid]] fire. Strangely, in [[Chip's Challenge 2]], bugs will avoid [[tent canopy|canopies]], but [[paramecia]] will not.
 
A '''bug''', often known as a '''bee''' and called an '''ant''' in [[Chip's Challenge 2]], is a [[monster]] in [[Chip's Challenge]]. It always stays to the left when it moves, so if there is no wall to the left of it, it will turn left. If there is no wall within its vicinity, it will resort to continually turning clockwise in a 2-by-2 square until a wall appears to the left of it. It will die in [[water]] and [[acting wall|avoids]] fire. Strangely, in CC2, ants will avoid [[tent canopy|canopies]].


The following diagram illustrates these properties:
The following diagram illustrates all the properties of bugs:


[[File:Bug demo.png]]
[[File:Bug demo.png]]


Because this is the bug's first move, it will not be affected by the [[force floor]], and will step U onto the [[ice]] space. Meanwhile, if Chip steps on the [[dirt]], the [[flippers]] will keep him from being killed. If Chip waits to collect the flippers, the bug will circle across the northwest and then continue circling around this [[thin wall]] if the flippers are then removed. Should they still remain untouched, the bug will circle around the ''southwest''. If the bug were left to go back to the [[force floor]] before Chip removed the flippers, the level would become unsolvable as Chip could not collect the flippers safely. In [[Lynx]], this level is both unsolvable and unplayable because the bug would already be stuck on its first turn and the flippers are under the dirt.
The blue line is the path the bug will take around the walls. It simply turns left at every opportunity it can, opting to go straight when it can't turn left, and going right when both left and forwards are blocked. The bug also avoids entering the fire on the left side of the wall, instead treating it as if it were a wall.
 
The quickest route through the level is 2R DR, and using [[boosting]] techniques, 2R just ahead of the bug into the exit. The bug, in this situation, would continue to move DR, be slid back to [1, 1], and then move DR and slide back without cessation.


One further important gameplay situation which pertains to the bug is the [[Controller and Boss Glitch]].
One further important gameplay situation which pertains to the bug is the [[Controller and Boss Glitch]].


== Trivia ==
== Origins ==
 
According to [[Melinda]], the Chip's Challenge bug originates from Africa, and her collection accidentally got loose into the clubhouse.
* According to [[Melinda]], the Chip's Challenge bug originates from Africa, and her collection accidentally got loose into the clubhouse.
* The bug is the first monster seen in the game, originally found in [[Lesson 2]].


== See also ==
== See also ==
* [[Paramecium]]
* [[Paramecium]]
* [[00Tile]], for a tile which looks like a bug on a white background
* [[00Tile]], for a tile which looks like a bug on a white background

Latest revision as of 05:00, 4 May 2021

A bug, sometimes referred to as a bee and called an ant in Chip's Challenge 2, is a monster in Chip's Challenge that always moves along the left wall. The bug is the first monster seen in the game, originally introduced in Lesson 2.

If there is no wall to the left of a bug, it will turn left. If there is no wall within its vicinity, it will resort to continually turning clockwise in a 2-by-2 square until a wall appears to the left of it. Bugs will die in water and avoid fire. Strangely, in Chip's Challenge 2, bugs will avoid canopies, but paramecia will not.

The following diagram illustrates all the properties of bugs:

Bug demo.png

The blue line is the path the bug will take around the walls. It simply turns left at every opportunity it can, opting to go straight when it can't turn left, and going right when both left and forwards are blocked. The bug also avoids entering the fire on the left side of the wall, instead treating it as if it were a wall.

One further important gameplay situation which pertains to the bug is the Controller and Boss Glitch.

Origins[edit]

According to Melinda, the Chip's Challenge bug originates from Africa, and her collection accidentally got loose into the clubhouse.

See also[edit]