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Escape from Chipkatraz: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 127 | |level = 127 | ||
| | |image = [[File:CCLP2 Level 127.png|300px]] | ||
|hint = Don't let the guards see you. | |hint = Don't let the guards see you. | ||
}} | }} | ||
'''Escape from Chipkatraz''' is the 127th level in [[Chip's Challenge Level Pack 2]]. It is one of [[John Matthews|John Matthews's]] few levels, and it's a very easy level to win; Chip only has to deal with the [[teeth]] and find the [[red key]] in the [[dirt]] behind one of the [[yellow lock]]s. The [[AVI]] uses [[even step]]; while this is behind one move against the odd step route for the first few seconds, the move is lost on the [[glider]]s in any case. | |||
'''Escape from Chipkatraz''' is the 127th level in [[Chip's Challenge Level Pack 2]]. It is one of John Matthews's few levels, and it's a very easy level to win; Chip only has to deal with the [[teeth]] and find the [[red key]] in the [[dirt]] behind one of the [[yellow lock]]s. The [[AVI]] uses [[even step]]; while this is behind one move against the odd step route for the first few seconds, the move is lost on the [[glider]]s in any case. | |||
Walk out, move to the [[teeth]] below, and step L 2R to sneak past them. To the right and to the bottom are the yellow and [[green key]]s; now, collect block 4 and move it north until Chip can open the upper [[yellow lock]]. Move 2R DR to reveal the key, then move the block 2U further, open both the red and [[green lock]]s, and push this block to the water. Now, Chip has to get the other four through. | Walk out, move to the [[teeth]] below, and step L 2R to sneak past them. To the right and to the bottom are the yellow and [[green key]]s; now, collect block 4 and move it north until Chip can open the upper [[yellow lock]]. Move 2R DR to reveal the key, then move the block 2U further, open both the red and [[green lock]]s, and push this block to the water. Now, Chip has to get the other four through. | ||
Immediately collect block 1, then move block 5 3L, and continue RURULRD and move block 2 out. To finish, move block 3 2L, block 5 through, and then finally block 3 L and up through to reach the exit. | Immediately collect block 1, then move block 5 3L, and continue RURULRD and move block 2 out. To finish, move block 3 2L, block 5 through, and then finally block 3 L and up through to reach the exit. | ||
==Fix for Lynx== | |||
The buried red [[key]] makes this level unplayable in Lynx. [[CCLXP2]] replaces this with a key under a [[block]]. | |||
== Full level map == | |||
[[File:Cclp2_full_map_level_127.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|gUEGPhztKp8}} | |||
{{Level Progression|Dodge!|Fantasy Island}} | {{Level Progression|Dodge!|Fantasy Island}} | ||
[[Category:Levels unplayable in Lynx]] | [[Category:Levels unplayable in Lynx]] |
Latest revision as of 21:56, 5 May 2024
Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 127 |
Designer | John Matthews |
Password | VFTY |
Hint | Don't let the guards see you. |
Chips | 0 required / 0 available |
Time limit | 200 |
MS (Scores) | |
Bold time | 113 |
Public time | 113 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 111 |
Public time | 110 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Escape from Chipkatraz is the 127th level in Chip's Challenge Level Pack 2. It is one of John Matthews's few levels, and it's a very easy level to win; Chip only has to deal with the teeth and find the red key in the dirt behind one of the yellow locks. The AVI uses even step; while this is behind one move against the odd step route for the first few seconds, the move is lost on the gliders in any case.
Walk out, move to the teeth below, and step L 2R to sneak past them. To the right and to the bottom are the yellow and green keys; now, collect block 4 and move it north until Chip can open the upper yellow lock. Move 2R DR to reveal the key, then move the block 2U further, open both the red and green locks, and push this block to the water. Now, Chip has to get the other four through.
Immediately collect block 1, then move block 5 3L, and continue RURULRD and move block 2 out. To finish, move block 3 2L, block 5 through, and then finally block 3 L and up through to reach the exit.
Fix for Lynx[edit]
The buried red key makes this level unplayable in Lynx. CCLXP2 replaces this with a key under a block.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Dodge! | Escape from Chipkatraz | Fantasy Island → |
- Chip's Challenge Level Pack 2 Levels
- Levels designed by John Matthews
- Levels with casual difficulty 3 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 4 (MS)
- Levels with casual difficulty 3 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 4 (Lynx)
- Levels unplayable in Lynx