Please create an account or Login! Have fun!
Joyride II: Difference between revisions
m ((via JWB)) |
m (added designer to infobox) |
||
Line 4: | Line 4: | ||
|levelset = Chip's Challenge Level Pack 2 | |levelset = Chip's Challenge Level Pack 2 | ||
|level = 114 | |level = 114 | ||
|designer = Christian Ståhl | |||
|password = NPCP | |password = NPCP | ||
|chips required = 31 | |chips required = 31 | ||
Line 19: | Line 20: | ||
|bold complexity lynx = 3 | |bold complexity lynx = 3 | ||
}} | }} | ||
'''Joyride II''' is the 114th level in [[Chip's Challenge Level Pack 2]]. This level, the sequel to the original [[Joyride I]], is largely a copy of that level; all the [[bomb]]s have been replaced with [[computer chip]]s. In this case, that leaves five extras; Chip must leave one of them behind on the second turn west, and then must leave another four behind. Also, the teleport pair that shortens the original has been broken. | '''Joyride II''' is the 114th level in [[Chip's Challenge Level Pack 2]]. This level, the sequel to the original [[Joyride I]], is largely a copy of that level; all the [[bomb]]s have been replaced with [[computer chip]]s. In this case, that leaves five extras; Chip must leave one of them behind on the second turn west, and then must leave another four behind. Also, the teleport pair that shortens the original has been broken. | ||
Line 27: | Line 27: | ||
== Trivia == | == Trivia == | ||
* In its source set, mostly by [[Christian Ståhl]], there was a ''third'' Joyride in the second half of the set, which was designed slightly differently but still staying to the formula. | |||
* In its source set, mostly by Christian Ståhl, there was a ''third'' Joyride in the second half of the set, which was designed slightly differently but still staying to the formula. | |||
* This "joyride" theme has been copied by many other designers since these levels were released. | * This "joyride" theme has been copied by many other designers since these levels were released. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp2_full_map_level_114.png|500px]] | [[File:Cclp2_full_map_level_114.png|500px]] | ||
Revision as of 17:58, 28 March 2020
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]] Joyride II is the 114th level in Chip's Challenge Level Pack 2. This level, the sequel to the original Joyride I, is largely a copy of that level; all the bombs have been replaced with computer chips. In this case, that leaves five extras; Chip must leave one of them behind on the second turn west, and then must leave another four behind. Also, the teleport pair that shortens the original has been broken.
Take the first three chips, then the five to the north, and hold to the bottom to collect that chip. Continue R, then move 2U quick to collect this chip, and then 2D and U. Hold south, leaving the chip in the north-east, take this one, and then 2R and back 2L. Chip now comes to one chip, and then to the choice of two; he can take either one.
Wipe out one chip west, two north, three east and then the one in the middle of the turn, then two south and the chip on the bottom of the west turn. Immediately move 2U, bypass the chip below, and take the next chip, then move R and slide to one chip, and hold R to another one. This leaves behind the last two chips on the top end; finally, slide to the next chip and jump into the exit.
Trivia
- In its source set, mostly by Christian Ståhl, there was a third Joyride in the second half of the set, which was designed slightly differently but still staying to the formula.
- This "joyride" theme has been copied by many other designers since these levels were released.
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
---|---|---|
← Oorto Geld II | Joyride II | Counter Clockwise → |