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{{Infobox Level
{{Infobox Level
|name = PERFECT MATCH
|pack = cc1
|image = [[File:Level 121.png|300px]]
|levelset = Chip's Challenge 1
|designer = Peter Engelbrite
|level = 121
|level = 121
|password = BPYS
|image = [[File:Level_121.png|300px]]
|hint = Match the inner to the outer. A perfect match.
|hint = Match the inner to the outer. A perfect match.
|chips available = 0
|bold ms = 968, [[T-Chip]] time
|bold lynx = 966, [[T-Chip]] time
|difficulty ms = 3
|bold difficulty ms = 2
|bold complexity ms = 3
|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}
}}



Revision as of 04:39, 30 April 2020

Perfect Match is the 121st level in Chip's Challenge 1. This level was designed after the now-defunct computing concept of bubble memory: "a string of bits that were continuously rotating around on a circuit" could be programmed to read specific code.[1]

The central section is composed of three fireballs circling around and periodically touching green buttons, which control a fireball clone machine below that happens to guard the exit. If the toggle wall opens for even a very brief period, Chip will not be able to get into the exit. Since Chip can't enter the middle, he has to either continue to clone fireballs incessantly until they run onto the traps with fireballs ahead of them, causing the Concussion Rule to kick in and stop the green buttons entirely, or to synchronize the tracks to always touch the buttons at the same time.

Clone one fireball, wait [5]; clone another, wait [4]; clone a third, then push the block half a turn after each of the next two fireballs arrive U from the water, such that Chip uses a spring step to survive and the fireballs, which move before sliding blocks in the move order, will drown. With the fireballs synchronized and the toggle wall closed, retreat to the exit.

Full level map

Cc1 full map level 121.png

Walkthrough

References

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