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'''Mice Are Good for Something''' is the 117th level in [[Chip's Challenge Level Pack 3]]. It was created by [[David Stolp]], and the [[block]] formation containing the 16 blocks necessary to bridge to the [[thief]] that allows [[Chip]] to slide over the [[ice]] at the beginning of the level, thus allowing him to avoid the [[pink ball]], is an actual mouse. Advanced mechanics and obscure puzzle motifs are common in David Stolp's levels, including the use of the mouse, and this level was likely designed to parody the term ''mouse''. The pi character below the mouse is also a mark of David's entries in CCLP3.
'''Mice Are Good for Something''' is the 117th level in [[Chip's Challenge Level Pack 3]]. It was created by [[David Stolp]], and the [[block]] formation containing the 16 blocks necessary to bridge to the [[thief]] that allows [[Chip]] to slide over the [[ice]] at the beginning of the level, thus allowing him to avoid the [[pink ball]], is an actual mouse. Advanced mechanics and obscure puzzle motifs are common in David Stolp's levels, including the use of the mouse, and this level was likely designed to parody the term ''mouse''. The pi character below the mouse is also a mark of David's entries in CCLP3.


Originally, Chip was intended to be off the map entirely, such that the [[Non-Existence Glitch]] would allow the level to be [[busted]] by waiting until the ball stepped on [0, 0] to move R, but pushing the blocks through the successively more difficult [[recessed wall]], ice and [[force floor]] maze in the southwest to bring them around to the [[water]] was judged sufficiently entertaining for this bust to never make it to the released version of [[pi.dat]].
Originally, Chip was intended to be off the map entirely, such that the [[Non-Existence Glitch]] would allow the level to be [[busted]] by waiting until the ball stepped on [0, 0] to move R, but pushing the blocks through the successively more difficult [[recessed wall]], ice and [[force floor]] maze in the southwest to bring them around to the [[water]] was judged sufficiently entertaining for this bust to never make it to the released version of [[pi]].


<p style="margin: 0cm 0cm 0pt">620 route: Use the following recessed walls for each block:</p>
<p style="margin: 0cm 0cm 0pt">620 route: Use the following recessed walls for each block:</p>


<p style="margin: 0cm 0cm 0pt">Block 1: (12,17)</p>
<p style="margin: 0cm 0cm 0pt">Block 1: (12,17)</p>

Revision as of 21:46, 13 February 2019

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Mice Are Good for Something is the 117th level in Chip's Challenge Level Pack 3. It was created by David Stolp, and the block formation containing the 16 blocks necessary to bridge to the thief that allows Chip to slide over the ice at the beginning of the level, thus allowing him to avoid the pink ball, is an actual mouse. Advanced mechanics and obscure puzzle motifs are common in David Stolp's levels, including the use of the mouse, and this level was likely designed to parody the term mouse. The pi character below the mouse is also a mark of David's entries in CCLP3.

Originally, Chip was intended to be off the map entirely, such that the Non-Existence Glitch would allow the level to be busted by waiting until the ball stepped on [0, 0] to move R, but pushing the blocks through the successively more difficult recessed wall, ice and force floor maze in the southwest to bring them around to the water was judged sufficiently entertaining for this bust to never make it to the released version of pi.

620 route: Use the following recessed walls for each block:

Block 1: (12,17)

Block 2: (7,15)

Block 3: (4,15)

Blocks 4 and 5: (4,18) – push block 4 to (5,18) then block 5 to (5,17)

Blocks 6 and 7: (6,20) and (0,25) – push block 6 to (6,19) then block 7 to (5,17)

Block 8: (1,25), (1,27) and (3,22)

Block 9: (4,20) and (5,20)

Block 10: (5,23) and (8,20)

Block 11: (8,22)

Block 12: (11,19) and (11,18)

Block 13: (11,21) and (11,20)

Block 14: (7,23) – push block to (9,21)

Blocks 15 and 16: (10,25) and (6,22) – push block 15 to (7,24), then block 16 to (5,19), block 15 to (6,24), block 16 to (9,21), block 15 to (9,23), then push block 16 in, followed by block 15.

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