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Flame Thrower: Difference between revisions
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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 47 | |level = 47 | ||
|designer = James Spriggs | |||
|password = AAXS | |password = AAXS | ||
|hint = Collect the chips and guide a path for the fireball. | |hint = Collect the chips and guide a path for the fireball. | ||
Line 20: | Line 21: | ||
|bold complexity lynx = 3 | |bold complexity lynx = 3 | ||
}} | }} | ||
'''Flame Thrower''' is the 47th level in [[Chip's Challenge Level Pack 3]]. It was created by [[James Spriggs]]. Quite literally, Chip throws [[fireball|flames]] into [[bomb]]s throughout this level, collecting chips in specific orders to deflect them along specific paths. The final room includes three fireballs that must clear the way to two [[key]]s and the path to the [[exit]]. The level is made easier to complete by not requiring every chip to be collected. | |||
'''Flame Thrower''' is the 47th level in [[Chip's Challenge Level Pack 3]]. It was created by James Spriggs. Quite literally, Chip throws [[fireball|flames]] into [[bomb]]s throughout this level, collecting chips in specific orders to deflect them along specific paths. The final room includes three fireballs that must clear the way to two [[key]]s and the path to the [[exit]]. The level is made easier to complete by not requiring every chip to be collected. | |||
A good strategy for solving the level, regardless of intended speed, is to create a path for a fireball to follow and then release it from its 'cage' so that it will blow up a bomb without any further guidance from Chip. If the 2 tile sections prove challenging, the trick is to take the chip when the fireball is adjacent to it, as the fireball will move first and deflect off of the now-taken chip. | A good strategy for solving the level, regardless of intended speed, is to create a path for a fireball to follow and then release it from its 'cage' so that it will blow up a bomb without any further guidance from Chip. If the 2 tile sections prove challenging, the trick is to take the chip when the fireball is adjacent to it, as the fireball will move first and deflect off of the now-taken chip. | ||
== Trivia == | |||
*During creation of this level, Spriggs wanted the chip counter to read 0, but this was later changed upon initially releasing the level. The intent was that all chips would need to be collected, but there was a miscount and thus there are 34 extra chips. | *During creation of this level, Spriggs wanted the chip counter to read 0, but this was later changed upon initially releasing the level. The intent was that all chips would need to be collected, but there was a miscount and thus there are 34 extra chips. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp3_full_map_level_47.png|500px]] | [[File:Cclp3_full_map_level_47.png|500px]] | ||
Revision as of 16:50, 28 March 2020
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | Collect the chips and guide a path for the fireball. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]] Flame Thrower is the 47th level in Chip's Challenge Level Pack 3. It was created by James Spriggs. Quite literally, Chip throws flames into bombs throughout this level, collecting chips in specific orders to deflect them along specific paths. The final room includes three fireballs that must clear the way to two keys and the path to the exit. The level is made easier to complete by not requiring every chip to be collected.
A good strategy for solving the level, regardless of intended speed, is to create a path for a fireball to follow and then release it from its 'cage' so that it will blow up a bomb without any further guidance from Chip. If the 2 tile sections prove challenging, the trick is to take the chip when the fireball is adjacent to it, as the fireball will move first and deflect off of the now-taken chip.
Trivia
- During creation of this level, Spriggs wanted the chip counter to read 0, but this was later changed upon initially releasing the level. The intent was that all chips would need to be collected, but there was a miscount and thus there are 34 extra chips.
Full level map
Walkthrough
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